05-23-2015, 06:15 PM
(This post was last modified: 09-16-2015, 08:46 AM by torridgristle.)
I've been toying with this on and off for months now and since I signed up I figured I might as well ask for help from people with more experience than I have.
The game is an old Korean Doomclone titled Hades (하데스) (Video), and like Doom it doesn't seem to store transparent pixels (Unofficial Doom Specification that goes into more detail down under CHAPTER [5]: Graphics)
The reason that I drew this conclusion is how it looks in TiledGG
Pistol
Ship HUD
Forget what this is supposed to be
Pistol from a screenshot
Ship HUD from a screenshot
Now, this is what Doomguy looks like when the PLAYA1 lump is read in TiledGG
And here's how he's supposed to look:
Notice how it warps, unlike the usual consistent shearing that occurs when you set the wrong viewing size.
What I would like is if this format could be converted to something that I could use, I simply have absolutely no programming experience.
Here's the download for the demo of Hades, which is all that's been found so far.
The game is an old Korean Doomclone titled Hades (하데스) (Video), and like Doom it doesn't seem to store transparent pixels (Unofficial Doom Specification that goes into more detail down under CHAPTER [5]: Graphics)
The reason that I drew this conclusion is how it looks in TiledGG
Pistol
Ship HUD
Forget what this is supposed to be
Pistol from a screenshot
Ship HUD from a screenshot
Now, this is what Doomguy looks like when the PLAYA1 lump is read in TiledGG
And here's how he's supposed to look:
Notice how it warps, unlike the usual consistent shearing that occurs when you set the wrong viewing size.
What I would like is if this format could be converted to something that I could use, I simply have absolutely no programming experience.
Here's the download for the demo of Hades, which is all that's been found so far.