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Hercules Beetle Knight "Halberd" (PLAYER)
#46
OK the last two things I wanted Halberd to have besides a victory animation and lose animation.





[Image: JUMP-PUNCH-DOWN-ex_zpspaa44orq.gif] [Image: Herk-air-grab-ex_zpsgfbcvdki.gif]




[Image: JUMP-PUNCH-DOWN_zpsu0kp46ke.gif] QCB Air Punch- This special weapon in this knights first name, Halberd sets up his opponent with a slash and then comes down on them with a mighty halberd of his own.(Unlike Gors QCF punch in the air this move does not propell halberd forward, but instead keeps him stationary just like the example. 3 hits, 1 in the air, 2 on the ground)

[Image: Herk-air-grab_zpsvk4tqcdj.gif] QCB Air Kick- Halberd grips the foe between his horns while swirling them into a land of head trauma. ( This is the speed it should moe at, slow start up but speeds up at descent)
[Image: SRR-matchups_zpsy3ar8bki.gif]

September 1st.




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Thanked by: Garamonde, SmithyGCN
#47
I just realized I didn't add those last two specials because they weren't on the main sheet. My bad! I can work on them later.
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