08-04-2015, 12:18 PM
(This post was last modified: 08-05-2015, 01:27 PM by Struggleton!.
Edit Reason: Fixing broken tags.
)
Guide on getting Final Fantasy models:
Requires; Tinke, MKDS Course Modifier, a Hex Editor
Step 1: Unpack the textures and models you want from your ROM
![[Image: cHSJrX7.png]](http://i.imgur.com/cHSJrX7.png)
Step 2: Extract the unpacked files
![[Image: 1qhUWXP.png]](http://i.imgur.com/1qhUWXP.png)
Step 3: Rename the ntxp.lz to .nsbtx and .nmdp.lz to .nsbmd
![[Image: UwrQGaY.png]](http://i.imgur.com/UwrQGaY.png)
Step 4: Open both files in a hex editor and remove everything 30 bytes from the NMDP tag. Then save it.
![[Image: IrQRxDY.png]](http://i.imgur.com/IrQRxDY.png)
Step 5: Open up MKDS Course Modifier and go into Tools > Nitro System > NSBMD > NSBMD + NSBTX ->. This'll allow you to get the model with textures.
![[Image: DnzrBPA.png]](http://i.imgur.com/DnzrBPA.png)
Step 6: View the model in MKDS's model viewer. From there you can export an OBJ of the model.
![[Image: 2Y2fXSj.png]](http://i.imgur.com/2Y2fXSj.png)
Currently, it produces semi-broken models, so when I find a better way, this post'll be updated
Requires; Tinke, MKDS Course Modifier, a Hex Editor
Step 1: Unpack the textures and models you want from your ROM
![[Image: cHSJrX7.png]](http://i.imgur.com/cHSJrX7.png)
Step 2: Extract the unpacked files
![[Image: 1qhUWXP.png]](http://i.imgur.com/1qhUWXP.png)
Step 3: Rename the ntxp.lz to .nsbtx and .nmdp.lz to .nsbmd
![[Image: UwrQGaY.png]](http://i.imgur.com/UwrQGaY.png)
Step 4: Open both files in a hex editor and remove everything 30 bytes from the NMDP tag. Then save it.
![[Image: IrQRxDY.png]](http://i.imgur.com/IrQRxDY.png)
Step 5: Open up MKDS Course Modifier and go into Tools > Nitro System > NSBMD > NSBMD + NSBTX ->. This'll allow you to get the model with textures.
![[Image: DnzrBPA.png]](http://i.imgur.com/DnzrBPA.png)
Step 6: View the model in MKDS's model viewer. From there you can export an OBJ of the model.
![[Image: 2Y2fXSj.png]](http://i.imgur.com/2Y2fXSj.png)
Currently, it produces semi-broken models, so when I find a better way, this post'll be updated
![Smile Smile](https://www.vg-resource.com/images/custom_smilies/smile.png)