Posts: 524
Threads: 9
Joined: Jul 2012
07-08-2014, 08:35 PM
(This post was last modified: 05-24-2015, 02:05 PM by TheShyGuy.)
Current Progress on Dins Fire:
I may split the animation later into a start, charge/wait, and release/attack. When I finish it, I'll probably upload the animation in case someone wants to use them for anything.
____
It's been a while since I've animated, but someone requested an animation. Here's a finished grab animation of OOT Gannon:
Feedback welcomed
Nice - that backflip is really awesome. You might want to consider animating the hair though.
Tsunami Bomb - The Simple Truth
We could run away
Leave behind anything paper
Not knowing where we're going to stay
When there's no Mondays
You're part of me, it's so easy to see the simple truth
When I'm in your arms, I feel safe from harm and sorrow too
You're part of me, it's so easy to see the simple truth
But most of all, nothing couldn't be solved when I'm with you
Posts: 524
Threads: 9
Joined: Jul 2012
07-14-2014, 08:39 PM
(This post was last modified: 07-15-2014, 12:56 AM by TheShyGuy.)
Thanks, I'll get to the hair after I get the main animation done. Atm, I'm working on an animation for Yaridovich from Peardian. I spent the last few days just skinning him since I couldn't import him correctly in Maya =/
http://img23.imageshack.us/img23/1310/ya...update.png
I'm thinking about doing that attack where he attaches his head onto the spear.
Edit:
Nvm. I don't have enough time to do him. Plus I can't make a decent non-human IK rig yet =/
Posts: 524
Threads: 9
Joined: Jul 2012
07-15-2014, 02:34 PM
(This post was last modified: 04-09-2015, 04:10 PM by TheShyGuy.)
Heres the first 30 frames of Dins Fire. I just realized that the actual Dins fire goes alot faster than this so I'll have to fix it on the next update.
http://i.imgur.com/Xl5XDNE.gif
The hat's not animated as I like to do those kind of objects as the final things to do.
Posts: 524
Threads: 9
Joined: Jul 2012
It's been a while since I've animated, but someone requested an animation. Here's a finished grab animation of OOT Gannon:
03-31-2015, 10:16 PM
(This post was last modified: 03-31-2015, 10:39 PM by recme.)
nice work! its as if there is weight to it!
hows the animation of dins fire coming along?
Posts: 524
Threads: 9
Joined: Jul 2012
03-31-2015, 10:22 PM
(This post was last modified: 03-31-2015, 10:22 PM by TheShyGuy.)
Thanks!
Dins Fire isn't done. The gifs are outdated but the first half of the animation is done and all smoothed out. Though, I've been having trouble getting the punch to look strong. I'll make another attempt at it soon.
just try posting it here if youre unsure on how something's suppose to look. somebody will probably help you!
Posts: 524
Threads: 9
Joined: Jul 2012
04-09-2015, 04:10 PM
(This post was last modified: 05-24-2015, 02:06 PM by TheShyGuy.)
Current Progress on Dins Fire:
Left, Back, front, Right
http://i.imgur.com/Dy4dvxB.gif
http://i.imgur.com/NyfEOsh.gif
http://i.imgur.com/FO1qhFW.gif
http://i.imgur.com/GukyJL2.gif
I may split the animation later into a start, charge/wait, and release/attack. When I finish it, I'll probably upload the animation in case someone wants to use them for anything.
Posts: 444
Threads: 29
Joined: Jul 2013
Looks really good so far.
I'm not sure if it's possible to make Toon Link's tiny fist punch any harder without a ton of in-game special effects, so I don't think there's much to worry about there.
Respect and Care
Love for People
Faith in Christ
Posts: 524
Threads: 9
Joined: Jul 2012
05-24-2015, 02:01 PM
(This post was last modified: 05-24-2015, 02:02 PM by TheShyGuy.)
I've been working on this on and off
Left, Right
http://imgur.com/J1qOAXg
http://imgur.com/WT4SzOu
Posts: 524
Threads: 9
Joined: Jul 2012
06-10-2015, 05:10 PM
(This post was last modified: 06-10-2015, 05:11 PM by TheShyGuy.)
Here's a WIP fire breathing animation.
I'll try to have it finished this weekend. The tail is really bad at the moment. I'm not entirely sure what to do with it or the wings =/
Posts: 1,664
Threads: 50
Joined: Nov 2011
Have the wings fold while he's charging and then completely unfold and flare out when he breathes the fire. Then have him flap them closed again afterwards, maybe.
Posts: 17
Threads: 2
Joined: Dec 2015
(06-10-2015, 05:10 PM)TheShyGuy Wrote: Here's a WIP fire breathing animation.
I'll try to have it finished this weekend. The tail is really bad at the moment. I'm not entirely sure what to do with it or the wings =/
I would have the wings flare out behind him when he lunges.
How 'bout some more Spyro: A Hero's Tail models, am I right?
|