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(07-09-2016, 09:17 AM)ThatTrueStruggle Wrote: (07-08-2016, 11:27 PM)Larry Koopa Is Awesome Wrote: Can someone help out with this here, I got the quickbms running in Wine Command Prompt
http://imgur.com/nJCnFJn, I honestly don't know how to get it to make a GTX file
in the command prompt, type: quickbms [path to script] [file to extract] [output folder]. replace the stuff in the brackets with the stuff needed and then remove the brackets. press enter. quickbms should output gtx files.
(07-09-2016, 05:58 AM)tintan Wrote: Well, the Sonic & Sega All-Star Racing bms script does not work. It only create ".file" files.
I think it's supposed to do that. Upload some samples and post em here and I'll take a look at it.
do I do the stuff separately, or do I put it all in one whole thing
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07-09-2016, 12:55 PM
(This post was last modified: 07-09-2016, 12:56 PM by tintan.)
(07-09-2016, 09:17 AM)ThatTrueStruggle Wrote: (07-08-2016, 11:27 PM)Larry Koopa Is Awesome Wrote: Can someone help out with this here, I got the quickbms running in Wine Command Prompt
http://imgur.com/nJCnFJn, I honestly don't know how to get it to make a GTX file
in the command prompt, type: quickbms [path to script] [file to extract] [output folder]. replace the stuff in the brackets with the stuff needed and then remove the brackets. press enter. quickbms should output gtx files.
(07-09-2016, 05:58 AM)tintan Wrote: Well, the Sonic & Sega All-Star Racing bms script does not work. It only create ".file" files.
I think it's supposed to do that. Upload some samples and post em here and I'll take a look at it.
Then, take a look at this.
This is the file as it is on my computer.
(07-08-2016, 07:26 PM)Anex Wrote: (07-08-2016, 04:22 PM)Lilothestitch Wrote: Is it possible to make a quickbms script to rip models from Code Lyoko Quest for Infinity with bones, textures, UV's, normals? The files are .gcn, .cp2 & .pc formats.
max script is easier for that
I don't know how to make a max script for that.
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By the way, is there any kind of bms script to extract those .M00, .M01 archive files for Sonic & All-Stars Racing Transformed? I am dying to rip models from this game.
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Finally! Wrote one by myself!!!!:
Tak 2: Staff of Dreams- *.HOG
So happy. Posted on xentax, although prior I had most of the structure down. Just couldn't locate offsets and sizes. silly me! Although, it's an improvement now that I learned the language enough to write my own script with no help!!!
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08-09-2016, 03:13 PM
(This post was last modified: 08-09-2016, 03:47 PM by Pingus!.
Edit Reason: Fixed!
)
3DS- Spongebob Squigglepants *.VOL
#Spongebob Squigglepants *.VOL
#For QuickBMS, Written by Anex
idstring LOVD
get NULL long
get NULL long
get NULL long
get FSIZE long
get FCOUNT long
get NULL longlong
get NULL longlong
get DUMMY long
for i = 0 < FCOUNT
get FNAME long
savepos CUR_OFF
goto FNAME
get NAME string
goto CUR_OFF
get OFFSET long
get NULL long
get SIZE long
get NULL long
log NAME OFFSET SIZE
next i
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Theres a problem for me. We're trying to make a script that rips Hatsune Miku: Project DIVA Future Tone's content.bin (where all the content is), but theres no value for it anywhere. Any suggestions on wut to do?:
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Could you upload a sample file? Then we might be able to help.
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(08-21-2016, 07:05 PM)Anex Wrote: Could you upload a sample file? Then we might be able to help.
How would I be able to do that if theres no file format in content.bin? I also cant upload that cuz its over 3GB
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08-24-2016, 05:47 AM
(This post was last modified: 08-24-2016, 05:48 AM by tintan.)
It is interesting to note that the Sonic Unleashed .dds files are uncovertable. I tried several programs, but didn't work. It is not the same kind that is used in Sonic Generations. Is there any way or particularly a BMS script to decompress them for Sonic Unleashed (Xbox 360) to view it in pc?
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Can you up your dds, I take a look.
If I recall, I think it's just using the basic XBox 360 encryption which you'll need XBDecompress.exe for.
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Sorry for the late reply, but I figured how to open the .DDS. with a BMS script, and change it into ".PNG". But now, the problem is with the .ar.00 or .ar.01 and I cannot figure it out what is the correct type of the decompressed files, as the script only presents ".unpacked" files that cannot be opened.
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I want to create bms script to extract this .xfbin file, all data inside, not only model. here is my file:https://drive.google.com/file/d/0B4FqCIh8IQ-Gb29yb19rQ0FKWkE/view?usp=drive_web . I am a beginner. I don't know how to create bms script. what all program I will need to start create bms script for extract a game file? What i should learn to do this? Can you show me an example? i see have a lot bms script, so it must be easy, isn't it? i want step by step.
Regard and thanks.
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(08-26-2016, 10:43 PM)james82 Wrote: I want to create bms script to extract this .xfbin file, all data inside, not only model. here is my file:https://drive.google.com/file/d/0B4FqCIh8IQ-Gb29yb19rQ0FKWkE/view?usp=drive_web . I am a beginner. I don't know how to create bms script. what all program I will need to start create bms script for extract a game file? What i should learn to do this? Can you show me an example? i see have a lot bms script, so it must be easy, isn't it? i want step by step.
Regard and thanks.
It's simply a renamed *.CPK file, change the extension to .cpk, and download this tool:
https://sourceforge.net/projects/vgmtoolbox/
Open up the program, and goto Misc. Tools>Extraction Tools>Common Archives>CRI CPK Archive Extractor and drag the file onto that, and it'll extract it .
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