I'm currently trying to convert these SG-1 models. I was hoping someone could help me out, and could write up a noesis plugin. The game uses Unity .43 model files. I've tried the only Noesis plugin I could find, but it didn't work. Thanks in advance!
Noesis Plugin
'''Noesis import plugin. Written by Tsukihime'''
from inc_noesis import *
import noesis
import rapi
import operator
from functools import reduce
def registerNoesisTypes():
'''Register the plugin. Just change the Game name and extension.'''
handle = noesis.register("Unity Engine", ".43")
noesis.setHandlerTypeCheck(handle, noepyCheckType)
noesis.setHandlerLoadModel(handle, noepyLoadModel)
return 1
def noepyCheckType(data):
'''Verify that the format is supported by this plugin. Default yes'''
return 1
def noepyLoadModel(data, mdlList):
'''Build the model, set materials, bones, and animations. You do not
need all of them as long as they are empty lists (they are by default)'''
ctx = rapi.rpgCreateContext()
parser = SanaeParser(data)
parser.parse_file()
mdl = rapi.rpgConstructModel()
mdl.setModelMaterials(NoeModelMaterials(parser.texList, parser.matList))
mdl.setBones(parser.boneList)
mdl.setAnims(parser.animList)
mdlList.append(mdl)
return 1
class Mesh(object):
def __init__(self):
self.name = ""
self.idxStart = 0
self.vertStart = 0
self.numIdx = 0
self.numVerts = 0
self.vertSize = 0
self.idxBuff = bytes()
self.vertBuff = bytes()
class SanaeParser(object):
def __init__(self, data):
'''Initialize some data. Refer to Sanae.py to see what is already
initialized'''
self.version = 0
self.meshType = 0
self.inFile = NoeBitStream(data)
self.animList = []
self.texList = []
self.matList = []
self.boneList = []
self.meshList = []
def build_meshes(self):
idxStart = 0
for mesh in self.meshList:
idxEnd = idxStart + mesh.numIdx * 2
idxBuff = self.idxBuff[idxStart : idxEnd]
idxStart = idxEnd
rapi.rpgSetMaterial(rapi.getExtensionlessName(rapi.getInputName()))
if self.version == 4:
if self.meshType == 2:
rapi.rpgCommitTriangles(idxBuff, noesis.RPGEODATA_USHORT, mesh.numIdx, noesis.RPGEO_TRIANGLE_STRIP, 1)
else:
rapi.rpgCommitTriangles(idxBuff, noesis.RPGEODATA_USHORT, mesh.numIdx, noesis.RPGEO_TRIANGLE, 1)
elif self.version == 5 :
rapi.rpgCommitTriangles(idxBuff, noesis.RPGEODATA_USHORT, mesh.numIdx, noesis.RPGEO_TRIANGLE_STRIP, 1)
def read_name(self):
#string = self.inFile.readBytes
return noeStrFromBytes(string)
def parse_mesh_info(self, count):
for i in range(count):
mesh = Mesh()
if self.version == 4:
mesh.idxStart = self.inFile.readInt()
mesh.numIdx = self.inFile.readInt()
self.meshType = self.inFile.readInt()
if self.meshType == 2:
self.inFile.readInt()
mesh.vertStart = self.inFile.readInt()
mesh.numVerts = self.inFile.readInt()
elif self.version == 5:
mesh.idxStart, mesh.numIdx, self.meshType, mesh.vertStart, mesh.numVerts, unk = self.inFile.read("6L")
self.inFile.read("6f")
self.meshList.append(mesh)
def parse_faces(self):
size = self.inFile.readInt()
idxBuff = self.inFile.readBytes(size)
pos = self.inFile.tell()
if pos % 4 != 0:
self.inFile.seek((4 - (pos %4)) % 4, 1)
return idxBuff
def parse_unk1(self):
count = self.inFile.readInt()
for i in range(count):
self.inFile.readBytes(64)
def parse_unk2(self):
count = self.inFile.readInt()
self.inFile.read("%dL" %count)
def parse_unk3(self):
count = self.inFile.readUInt()
if count == 0:
pass
else:
self.inFile.seek(count * 32, 1)
def parse_unk4(self):
count = self.inFile.readUInt()
if count == 0:
pass
else:
self.inFile.seek(count * 64, 1)
def parse_mesh4_ver0(self):
print("Mesh Version 0")
## Strange part
faceType = self.inFile.readShort()
flag1 = self.inFile.readByte()
flag10 = self.inFile.readByte()
self.inFile.readInt()
if faceType != 0:
print("Unknown face type ", faceType)
return
if flag1 == 0:
flag11 = self.inFile.readByte()
flag12 = self.inFile.readByte()
flag13 = self.inFile.readByte()
flag14 = self.inFile.readByte()
self.inFile.readInt()
if flag13 == 0:
self.parse_unk1()
self.parse_unk2()
self.inFile.readFloat()
flag21, flag22, flag23, flag24 = self.inFile.read("4B")
if flag21 != 0:
print("Unknown flag 21: ", flag21)
return
if flag22 == 0:
self.inFile.readInt()
# Finally, we move to face indices
self.idxBuff = self.parse_faces()
self.parse_unk3()
if flag1 == 0:
if flag13 == 1:
count = self.inFile.readInt()
self.inFile.readBytes(count * 64)
elif flag1 == 1:
count = self.inFile.readInt()
self.inFile.readBytes(count * 64)
## Vertex area
self.inFile.readUInt()
numVerts = self.inFile.readUInt()
unk = self.inFile.readUInt() # 6, 8
if unk == 6:
self.inFile.read("9L")
vertSize = self.inFile.readInt()
self.inFile.read("9L")
elif unk == 8:
vertSize = 24
self.inFile.read("3L")
self.inFile.readByte()
vt1 = self.inFile.readByte()
if vt1 == 24:
vertSize = 32
self.inFile.readByte()
self.inFile.readByte()
self.inFile.read("3L")
self.inFile.readByte()
vt2 = self.inFile.readByte()
self.inFile.readByte()
self.inFile.readByte()
if vt2 != 0:
vertSize = vt2 + 16
size = self.inFile.readInt()
vertBuffSize = vertSize * numVerts
uvBuffSize = 8 * numVerts
extraSize = size - vertBuffSize - uvBuffSize
vertBuff = self.inFile.readBytes(vertBuffSize)
# Extra stuff?
self.inFile.readBytes(extraSize)
uvBuff = self.inFile.readBytes(uvBuffSize)
rapi.rpgBindUV1Buffer(uvBuff, noesis.RPGEODATA_FLOAT, 8)
print("Vert size: ", vertSize)
if vertSize == 20:
rapi.rpgBindPositionBufferOfs(vertBuff, noesis.RPGEODATA_FLOAT, 20, 0)
#rapi.rpgBindNormalBufferOfs(vertBuff, noesis.RPGEODATA_FLOAT, 20, 12)
elif vertSize == 24:
rapi.rpgBindPositionBufferOfs(vertBuff, noesis.RPGEODATA_FLOAT, 24, 0)
rapi.rpgBindNormalBufferOfs(vertBuff, noesis.RPGEODATA_FLOAT, 24, 12)
elif vertSize == 32:
rapi.rpgBindPositionBufferOfs(vertBuff, noesis.RPGEODATA_FLOAT, 32, 0)
rapi.rpgBindNormalBufferOfs(vertBuff, noesis.RPGEODATA_FLOAT, 32, 12)
elif vertSize == 36:
rapi.rpgBindPositionBufferOfs(vertBuff, noesis.RPGEODATA_FLOAT, 36, 0)
rapi.rpgBindNormalBufferOfs(vertBuff, noesis.RPGEODATA_FLOAT, 36, 12)
elif vertSize == 40:
rapi.rpgBindPositionBufferOfs(vertBuff, noesis.RPGEODATA_FLOAT, 40, 0)
rapi.rpgBindNormalBufferOfs(vertBuff, noesis.RPGEODATA_FLOAT, 40, 12)
elif vertSize == 48:
rapi.rpgBindPositionBufferOfs(vertBuff, noesis.RPGEODATA_FLOAT, 48, 0)
rapi.rpgBindNormalBufferOfs(vertBuff, noesis.RPGEODATA_FLOAT, 48, 12)
elif vertSize == 52:
rapi.rpgBindPositionBufferOfs(vertBuff, noesis.RPGEODATA_FLOAT, 52, 0)
rapi.rpgBindNormalBufferOfs(vertBuff, noesis.RPGEODATA_FLOAT, 52, 12)
elif vertSize == 56:
rapi.rpgBindPositionBufferOfs(vertBuff, noesis.RPGEODATA_FLOAT, 56, 0)
rapi.rpgBindNormalBufferOfs(vertBuff, noesis.RPGEODATA_FLOAT, 56, 12)
elif vertSize == 60:
rapi.rpgBindPositionBufferOfs(vertBuff, noesis.RPGEODATA_FLOAT, 60, 0)
rapi.rpgBindNormalBufferOfs(vertBuff, noesis.RPGEODATA_FLOAT, 60, 12)
elif vertSize == 64:
rapi.rpgBindPositionBufferOfs(vertBuff, noesis.RPGEODATA_FLOAT, 64, 0)
rapi.rpgBindNormalBufferOfs(vertBuff, noesis.RPGEODATA_FLOAT, 64, 12)
else:
print("Unknown vert size: %s" %vertSize)
self.build_meshes()
def parse_mesh4_ver2(self):
print("Mesh Version 2")
self.inFile.readInt()
# face indices
self.idxBuff = self.parse_faces()
self.parse_unk3()
self.parse_unk4()
# Vertices
self.inFile.readInt()
numVerts = self.inFile.readInt()
self.inFile.readInt()
self.inFile.readInt()
vertSize = self.inFile.readInt()
self.inFile.read("13L")
size = self.inFile.readInt()
vertBuff = self.inFile.readBytes(numVerts * vertSize)
print("Vert size: ", vertSize)
if vertSize == 32:
rapi.rpgBindPositionBufferOfs(vertBuff, noesis.RPGEODATA_FLOAT, 32, 0)
rapi.rpgBindNormalBufferOfs(vertBuff, noesis.RPGEODATA_FLOAT, 32, 12)
rapi.rpgBindUV1BufferOfs(vertBuff, noesis.RPGEODATA_FLOAT, 32, 24)
elif vertSize == 40:
rapi.rpgBindPositionBufferOfs(vertBuff, noesis.RPGEODATA_FLOAT, 40, 0)
rapi.rpgBindNormalBufferOfs(vertBuff, noesis.RPGEODATA_FLOAT, 40, 12)
rapi.rpgBindUV1BufferOfs(vertBuff, noesis.RPGEODATA_FLOAT, 40, 24)
elif vertSize == 48:
rapi.rpgBindPositionBufferOfs(vertBuff, noesis.RPGEODATA_FLOAT, 48, 0)
rapi.rpgBindNormalBufferOfs(vertBuff, noesis.RPGEODATA_FLOAT, 48, 12)
rapi.rpgBindUV1BufferOfs(vertBuff, noesis.RPGEODATA_FLOAT, 48, 24)
elif vertSize == 56:
rapi.rpgBindPositionBufferOfs(vertBuff, noesis.RPGEODATA_FLOAT, 56, 0)
rapi.rpgBindNormalBufferOfs(vertBuff, noesis.RPGEODATA_FLOAT, 56, 12)
rapi.rpgBindUV1BufferOfs(vertBuff, noesis.RPGEODATA_FLOAT, 56, 24)
elif vertSize == 60:
rapi.rpgBindPositionBufferOfs(vertBuff, noesis.RPGEODATA_FLOAT, 60, 0)
rapi.rpgBindNormalBufferOfs(vertBuff, noesis.RPGEODATA_FLOAT, 60, 12)
rapi.rpgBindUV1BufferOfs(vertBuff, noesis.RPGEODATA_FLOAT, 60, 24)
else:
print("Unknown vert size: ", vertSize)
self.build_meshes()
def parse_ver4(self):
# Seek to byte 44 from the end
self.inFile.seek(self.inFile.dataSize-44, 0)
type = self.inFile.readInt()
if type == 11:
print("Unknown model type with no face indices")
return
self.inFile.seek(0)
print("Version 4")
numMesh = self.inFile.readInt()
self.parse_mesh_info(numMesh)
if self.meshType == 0:
self.parse_mesh4_ver0()
elif self.meshType == 2:
self.parse_mesh4_ver2()
else:
print("Unknown mesh type: ", self.meshType)
def parse_ver5(self):
'''Parser for version 5 models'''
print("Version 5")
self.inFile.readInt()
numMesh = self.inFile.readInt()
print ("Num Mesh: ", numMesh)
self.parse_mesh_info(numMesh)
self.inFile.readInt()
self.idxBuff = self.parse_faces()
numPos = self.inFile.readInt()
vertBuff = self.inFile.readBytes(numPos * 12)
# ?? Unknown buffer
count = self.inFile.readInt()
self.inFile.readBytes(count * 32)
count = self.inFile.readInt()
self.inFile.readBytes(count * 64)
print(self.inFile.tell())
numUV = self.inFile.readInt()
uvBuff = self.inFile.readBytes(numUV * 8)
print("UV end", self.inFile.tell())
count = self.inFile.readInt()
buf = self.inFile.readBytes(count * 8) # ??
count = self.inFile.readInt()
buf = self.inFile.readBytes(count * 16) # ??
print(self.inFile.tell())
numNorms = self.inFile.readInt()
normBuff = self.inFile.readBytes(count * 12)
rapi.rpgBindPositionBuffer(vertBuff, noesis.RPGEODATA_FLOAT, 12)
rapi.rpgBindNormalBuffer(normBuff, noesis.RPGEODATA_FLOAT, 12)
rapi.rpgBindUV1Buffer(uvBuff, noesis.RPGEODATA_FLOAT, 8)
self.build_meshes()
def parse_file(self):
'''Main parser method'''
type = self.inFile.readInt()
type2 = self.inFile.readInt()
self.inFile.seek(0)
# In version 4, the first int is the number of meshes
# and the second int is the start of the indices for
# the given mesh. This should always be 0
# In version 5, the first int is always a 1, and the
# second int is the number of meshes
if type2 == 0:
self.version = 4
self.parse_ver4()
else:
self.version = 5
self.parse_ver5()
Here are 2 files too help you, help me!
SG-1_Unleashed_Files.zip (Size: 493.77 KB / Downloads: 328)
SG-1_Unleashed_Files_2.zip (Size: 477.63 KB / Downloads: 327)
Thanks again, Eccy!
Just a quick heads up, the script works on Props but not on characters!
Noesis Plugin
'''Noesis import plugin. Written by Tsukihime'''
from inc_noesis import *
import noesis
import rapi
import operator
from functools import reduce
def registerNoesisTypes():
'''Register the plugin. Just change the Game name and extension.'''
handle = noesis.register("Unity Engine", ".43")
noesis.setHandlerTypeCheck(handle, noepyCheckType)
noesis.setHandlerLoadModel(handle, noepyLoadModel)
return 1
def noepyCheckType(data):
'''Verify that the format is supported by this plugin. Default yes'''
return 1
def noepyLoadModel(data, mdlList):
'''Build the model, set materials, bones, and animations. You do not
need all of them as long as they are empty lists (they are by default)'''
ctx = rapi.rpgCreateContext()
parser = SanaeParser(data)
parser.parse_file()
mdl = rapi.rpgConstructModel()
mdl.setModelMaterials(NoeModelMaterials(parser.texList, parser.matList))
mdl.setBones(parser.boneList)
mdl.setAnims(parser.animList)
mdlList.append(mdl)
return 1
class Mesh(object):
def __init__(self):
self.name = ""
self.idxStart = 0
self.vertStart = 0
self.numIdx = 0
self.numVerts = 0
self.vertSize = 0
self.idxBuff = bytes()
self.vertBuff = bytes()
class SanaeParser(object):
def __init__(self, data):
'''Initialize some data. Refer to Sanae.py to see what is already
initialized'''
self.version = 0
self.meshType = 0
self.inFile = NoeBitStream(data)
self.animList = []
self.texList = []
self.matList = []
self.boneList = []
self.meshList = []
def build_meshes(self):
idxStart = 0
for mesh in self.meshList:
idxEnd = idxStart + mesh.numIdx * 2
idxBuff = self.idxBuff[idxStart : idxEnd]
idxStart = idxEnd
rapi.rpgSetMaterial(rapi.getExtensionlessName(rapi.getInputName()))
if self.version == 4:
if self.meshType == 2:
rapi.rpgCommitTriangles(idxBuff, noesis.RPGEODATA_USHORT, mesh.numIdx, noesis.RPGEO_TRIANGLE_STRIP, 1)
else:
rapi.rpgCommitTriangles(idxBuff, noesis.RPGEODATA_USHORT, mesh.numIdx, noesis.RPGEO_TRIANGLE, 1)
elif self.version == 5 :
rapi.rpgCommitTriangles(idxBuff, noesis.RPGEODATA_USHORT, mesh.numIdx, noesis.RPGEO_TRIANGLE_STRIP, 1)
def read_name(self):
#string = self.inFile.readBytes
return noeStrFromBytes(string)
def parse_mesh_info(self, count):
for i in range(count):
mesh = Mesh()
if self.version == 4:
mesh.idxStart = self.inFile.readInt()
mesh.numIdx = self.inFile.readInt()
self.meshType = self.inFile.readInt()
if self.meshType == 2:
self.inFile.readInt()
mesh.vertStart = self.inFile.readInt()
mesh.numVerts = self.inFile.readInt()
elif self.version == 5:
mesh.idxStart, mesh.numIdx, self.meshType, mesh.vertStart, mesh.numVerts, unk = self.inFile.read("6L")
self.inFile.read("6f")
self.meshList.append(mesh)
def parse_faces(self):
size = self.inFile.readInt()
idxBuff = self.inFile.readBytes(size)
pos = self.inFile.tell()
if pos % 4 != 0:
self.inFile.seek((4 - (pos %4)) % 4, 1)
return idxBuff
def parse_unk1(self):
count = self.inFile.readInt()
for i in range(count):
self.inFile.readBytes(64)
def parse_unk2(self):
count = self.inFile.readInt()
self.inFile.read("%dL" %count)
def parse_unk3(self):
count = self.inFile.readUInt()
if count == 0:
pass
else:
self.inFile.seek(count * 32, 1)
def parse_unk4(self):
count = self.inFile.readUInt()
if count == 0:
pass
else:
self.inFile.seek(count * 64, 1)
def parse_mesh4_ver0(self):
print("Mesh Version 0")
## Strange part
faceType = self.inFile.readShort()
flag1 = self.inFile.readByte()
flag10 = self.inFile.readByte()
self.inFile.readInt()
if faceType != 0:
print("Unknown face type ", faceType)
return
if flag1 == 0:
flag11 = self.inFile.readByte()
flag12 = self.inFile.readByte()
flag13 = self.inFile.readByte()
flag14 = self.inFile.readByte()
self.inFile.readInt()
if flag13 == 0:
self.parse_unk1()
self.parse_unk2()
self.inFile.readFloat()
flag21, flag22, flag23, flag24 = self.inFile.read("4B")
if flag21 != 0:
print("Unknown flag 21: ", flag21)
return
if flag22 == 0:
self.inFile.readInt()
# Finally, we move to face indices
self.idxBuff = self.parse_faces()
self.parse_unk3()
if flag1 == 0:
if flag13 == 1:
count = self.inFile.readInt()
self.inFile.readBytes(count * 64)
elif flag1 == 1:
count = self.inFile.readInt()
self.inFile.readBytes(count * 64)
## Vertex area
self.inFile.readUInt()
numVerts = self.inFile.readUInt()
unk = self.inFile.readUInt() # 6, 8
if unk == 6:
self.inFile.read("9L")
vertSize = self.inFile.readInt()
self.inFile.read("9L")
elif unk == 8:
vertSize = 24
self.inFile.read("3L")
self.inFile.readByte()
vt1 = self.inFile.readByte()
if vt1 == 24:
vertSize = 32
self.inFile.readByte()
self.inFile.readByte()
self.inFile.read("3L")
self.inFile.readByte()
vt2 = self.inFile.readByte()
self.inFile.readByte()
self.inFile.readByte()
if vt2 != 0:
vertSize = vt2 + 16
size = self.inFile.readInt()
vertBuffSize = vertSize * numVerts
uvBuffSize = 8 * numVerts
extraSize = size - vertBuffSize - uvBuffSize
vertBuff = self.inFile.readBytes(vertBuffSize)
# Extra stuff?
self.inFile.readBytes(extraSize)
uvBuff = self.inFile.readBytes(uvBuffSize)
rapi.rpgBindUV1Buffer(uvBuff, noesis.RPGEODATA_FLOAT, 8)
print("Vert size: ", vertSize)
if vertSize == 20:
rapi.rpgBindPositionBufferOfs(vertBuff, noesis.RPGEODATA_FLOAT, 20, 0)
#rapi.rpgBindNormalBufferOfs(vertBuff, noesis.RPGEODATA_FLOAT, 20, 12)
elif vertSize == 24:
rapi.rpgBindPositionBufferOfs(vertBuff, noesis.RPGEODATA_FLOAT, 24, 0)
rapi.rpgBindNormalBufferOfs(vertBuff, noesis.RPGEODATA_FLOAT, 24, 12)
elif vertSize == 32:
rapi.rpgBindPositionBufferOfs(vertBuff, noesis.RPGEODATA_FLOAT, 32, 0)
rapi.rpgBindNormalBufferOfs(vertBuff, noesis.RPGEODATA_FLOAT, 32, 12)
elif vertSize == 36:
rapi.rpgBindPositionBufferOfs(vertBuff, noesis.RPGEODATA_FLOAT, 36, 0)
rapi.rpgBindNormalBufferOfs(vertBuff, noesis.RPGEODATA_FLOAT, 36, 12)
elif vertSize == 40:
rapi.rpgBindPositionBufferOfs(vertBuff, noesis.RPGEODATA_FLOAT, 40, 0)
rapi.rpgBindNormalBufferOfs(vertBuff, noesis.RPGEODATA_FLOAT, 40, 12)
elif vertSize == 48:
rapi.rpgBindPositionBufferOfs(vertBuff, noesis.RPGEODATA_FLOAT, 48, 0)
rapi.rpgBindNormalBufferOfs(vertBuff, noesis.RPGEODATA_FLOAT, 48, 12)
elif vertSize == 52:
rapi.rpgBindPositionBufferOfs(vertBuff, noesis.RPGEODATA_FLOAT, 52, 0)
rapi.rpgBindNormalBufferOfs(vertBuff, noesis.RPGEODATA_FLOAT, 52, 12)
elif vertSize == 56:
rapi.rpgBindPositionBufferOfs(vertBuff, noesis.RPGEODATA_FLOAT, 56, 0)
rapi.rpgBindNormalBufferOfs(vertBuff, noesis.RPGEODATA_FLOAT, 56, 12)
elif vertSize == 60:
rapi.rpgBindPositionBufferOfs(vertBuff, noesis.RPGEODATA_FLOAT, 60, 0)
rapi.rpgBindNormalBufferOfs(vertBuff, noesis.RPGEODATA_FLOAT, 60, 12)
elif vertSize == 64:
rapi.rpgBindPositionBufferOfs(vertBuff, noesis.RPGEODATA_FLOAT, 64, 0)
rapi.rpgBindNormalBufferOfs(vertBuff, noesis.RPGEODATA_FLOAT, 64, 12)
else:
print("Unknown vert size: %s" %vertSize)
self.build_meshes()
def parse_mesh4_ver2(self):
print("Mesh Version 2")
self.inFile.readInt()
# face indices
self.idxBuff = self.parse_faces()
self.parse_unk3()
self.parse_unk4()
# Vertices
self.inFile.readInt()
numVerts = self.inFile.readInt()
self.inFile.readInt()
self.inFile.readInt()
vertSize = self.inFile.readInt()
self.inFile.read("13L")
size = self.inFile.readInt()
vertBuff = self.inFile.readBytes(numVerts * vertSize)
print("Vert size: ", vertSize)
if vertSize == 32:
rapi.rpgBindPositionBufferOfs(vertBuff, noesis.RPGEODATA_FLOAT, 32, 0)
rapi.rpgBindNormalBufferOfs(vertBuff, noesis.RPGEODATA_FLOAT, 32, 12)
rapi.rpgBindUV1BufferOfs(vertBuff, noesis.RPGEODATA_FLOAT, 32, 24)
elif vertSize == 40:
rapi.rpgBindPositionBufferOfs(vertBuff, noesis.RPGEODATA_FLOAT, 40, 0)
rapi.rpgBindNormalBufferOfs(vertBuff, noesis.RPGEODATA_FLOAT, 40, 12)
rapi.rpgBindUV1BufferOfs(vertBuff, noesis.RPGEODATA_FLOAT, 40, 24)
elif vertSize == 48:
rapi.rpgBindPositionBufferOfs(vertBuff, noesis.RPGEODATA_FLOAT, 48, 0)
rapi.rpgBindNormalBufferOfs(vertBuff, noesis.RPGEODATA_FLOAT, 48, 12)
rapi.rpgBindUV1BufferOfs(vertBuff, noesis.RPGEODATA_FLOAT, 48, 24)
elif vertSize == 56:
rapi.rpgBindPositionBufferOfs(vertBuff, noesis.RPGEODATA_FLOAT, 56, 0)
rapi.rpgBindNormalBufferOfs(vertBuff, noesis.RPGEODATA_FLOAT, 56, 12)
rapi.rpgBindUV1BufferOfs(vertBuff, noesis.RPGEODATA_FLOAT, 56, 24)
elif vertSize == 60:
rapi.rpgBindPositionBufferOfs(vertBuff, noesis.RPGEODATA_FLOAT, 60, 0)
rapi.rpgBindNormalBufferOfs(vertBuff, noesis.RPGEODATA_FLOAT, 60, 12)
rapi.rpgBindUV1BufferOfs(vertBuff, noesis.RPGEODATA_FLOAT, 60, 24)
else:
print("Unknown vert size: ", vertSize)
self.build_meshes()
def parse_ver4(self):
# Seek to byte 44 from the end
self.inFile.seek(self.inFile.dataSize-44, 0)
type = self.inFile.readInt()
if type == 11:
print("Unknown model type with no face indices")
return
self.inFile.seek(0)
print("Version 4")
numMesh = self.inFile.readInt()
self.parse_mesh_info(numMesh)
if self.meshType == 0:
self.parse_mesh4_ver0()
elif self.meshType == 2:
self.parse_mesh4_ver2()
else:
print("Unknown mesh type: ", self.meshType)
def parse_ver5(self):
'''Parser for version 5 models'''
print("Version 5")
self.inFile.readInt()
numMesh = self.inFile.readInt()
print ("Num Mesh: ", numMesh)
self.parse_mesh_info(numMesh)
self.inFile.readInt()
self.idxBuff = self.parse_faces()
numPos = self.inFile.readInt()
vertBuff = self.inFile.readBytes(numPos * 12)
# ?? Unknown buffer
count = self.inFile.readInt()
self.inFile.readBytes(count * 32)
count = self.inFile.readInt()
self.inFile.readBytes(count * 64)
print(self.inFile.tell())
numUV = self.inFile.readInt()
uvBuff = self.inFile.readBytes(numUV * 8)
print("UV end", self.inFile.tell())
count = self.inFile.readInt()
buf = self.inFile.readBytes(count * 8) # ??
count = self.inFile.readInt()
buf = self.inFile.readBytes(count * 16) # ??
print(self.inFile.tell())
numNorms = self.inFile.readInt()
normBuff = self.inFile.readBytes(count * 12)
rapi.rpgBindPositionBuffer(vertBuff, noesis.RPGEODATA_FLOAT, 12)
rapi.rpgBindNormalBuffer(normBuff, noesis.RPGEODATA_FLOAT, 12)
rapi.rpgBindUV1Buffer(uvBuff, noesis.RPGEODATA_FLOAT, 8)
self.build_meshes()
def parse_file(self):
'''Main parser method'''
type = self.inFile.readInt()
type2 = self.inFile.readInt()
self.inFile.seek(0)
# In version 4, the first int is the number of meshes
# and the second int is the start of the indices for
# the given mesh. This should always be 0
# In version 5, the first int is always a 1, and the
# second int is the number of meshes
if type2 == 0:
self.version = 4
self.parse_ver4()
else:
self.version = 5
self.parse_ver5()
SG-1_Unleashed_Files.zip (Size: 493.77 KB / Downloads: 328)
SG-1_Unleashed_Files_2.zip (Size: 477.63 KB / Downloads: 327)
Thanks again, Eccy!
Just a quick heads up, the script works on Props but not on characters!