12-10-2019, 08:08 PM
How do you even obtain these .msh models, anyway? Because I wanna contribute!
Ripping from My Om Nom Models
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12-10-2019, 08:08 PM
How do you even obtain these .msh models, anyway? Because I wanna contribute!
12-25-2019, 12:47 AM
(12-10-2019, 08:08 PM)MovieMaker-X Wrote: How do you even obtain these .msh models, anyway? Because I wanna contribute! No idea, but I also do want to contribute, sadly some models won't import correctly with TGE's importer, and I have no idea on how to make something similar that'd work with the rest
10-26-2020, 12:41 PM
(12-25-2019, 12:47 AM)Luiluix Wrote:(12-10-2019, 08:08 PM)MovieMaker-X Wrote: How do you even obtain these .msh models, anyway? Because I wanna contribute! Update: I have got the game files with me now. Is it possible to make an .msh importer for Blender? Just wondering so I can try and contribute! (I have barely any knowledge with Python, so I apologize) Thanks again~
01-30-2024, 09:18 PM
(12-26-2015, 03:43 PM)TGE Wrote: Okay, I guess the script works for those files too Can you make a msh converter for blender too please. There's models from an animation which is considered lost media in the game.
02-03-2024, 10:18 PM
Hey! I used the Apple .ipa version available from the Internet Archive - just search it up. I used version 1.1.8. More details are in here.
02-09-2024, 06:39 PM
yeah .ipa has all of the models inside of rooms/mainroom
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