Hey everyone, just had a quick question about how to properly compile files like the Pokemon Model objects Like the boxes for example? I'd like to know how to create .3DS files in Blender or find a easy way to save them so Photoshop does all the work of putting it's textures on. The reason i want this to be easy for Photoshop is because I want to compile scenes in Photoshop not anything else since it has one of the most versatile photo/movie and 3D manipulation. sorry if someone already asked I looked it up couldn't find anything on it. Thanks for any help in advance.