Users browsing this thread: 2 Guest(s)
XnView question
#1
A while back, I used XnView to convert the .dds sprites of Watch Quest! -Heroes of Time- to PNG. I remember they had this weird trim around them that was essentially the last pixels on the end of the sprite being stretched out. After some searching, I figured out how to remove that and be left with only the sprites.

Now, with the same exact game, I ran into the same exact issue. Except I can't remember how I solved it last time.

   

I thought it had something to do with the alpha channel, but that didn't work this time. Anyone know?
Reply
Thanked by:
#2
Can you upload the DDS files? Those are likely the issue here.

Also, are those pixels at the end supposed to be something else, or just cut off altogether?
You may have a fresh start any moment you choose, for this thing that we call "failure" is not the falling down, but the staying down. -Mary Pickford
Reply
Thanked by:
#3
(12-18-2015, 05:09 AM)puggsoy Wrote: Can you upload the DDS files? Those are likely the issue here.

Also, are those pixels at the end supposed to be something else, or just cut off altogether?

They're just supposed to cut off. Note that they're the same color as his hair and sword, including outlines, just kind of...shooting outward. Again, I managed to do this before, but I can't remember how.

Here's the DDS. There are also PVR textures with the same issue, so I'm including one in the archive:

.zip   Sprites.zip (Size: 329.28 KB / Downloads: 232)
Reply
Thanked by:
#4
In the past when I encountered this issue I would just make a batch script in Photoshop to fix it.
Tsunami Bomb - The Simple Truth
We could run away
Leave behind anything paper
Not knowing where we're going to stay
When there's no Mondays

You're part of me, it's so easy to see the simple truth
When I'm in your arms, I feel safe from harm and sorrow too
You're part of me, it's so easy to see the simple truth
But most of all, nothing couldn't be solved when I'm with you
Reply
Thanked by:


Forum Jump: