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Xenoblade X unknown model format (example files inside)
#16
(05-08-2016, 04:00 AM)Knoskoloz Wrote:
(05-07-2016, 03:07 PM)Jinzo-Advance Wrote:
(01-13-2016, 08:54 AM)Knoskoloz Wrote: Hello there,

I'm currently trying to get the 3D models from Xenoblade X (mostly for Cosplay references).
I think I found the models but don't know how to convert the files in something usable.

For example I got:
dl019100.camdo - most likely the vertex/polygon coordinates
dl019100.camtp - guess this is the info which material/texture belongs to which part of the 3D Model
dl019100.casmt - Textures maybe
dl019100.efp - no idea
dl019100_rig.hkt - bone rigging I guess

Here are some example files.

Maybe someone knows this format or has an idea how to convert it?
Many thanks in advance Big Grin

I have to wonder about the UVmaps. Anyway, who or what are you trying to rip?
Edit: Never mind. I see you got what you were going for. Not bad.
Thanks Big Grin
Do you have an idea about the texture format and/or uvmapping? Retexturing the weapon with screenshots worked suprisingly well. Still getting the original textures would be kinda nice for future projects. So far I couldn't make sense of the mtx textures.

Off the bat, no. But I did noticed something about the UV maps in Wii game when I was ripping the Monados. If you haven't gotten them, I posted a collection of them at the bottom of the page in 3 sets.
http://www.vg-resource.com/thread-29107.html
Basically, the UV maps and textures didn't line up originally. I pretty much made the texture a bit more symmetrical to fix that. By the way, what other models do you plan from Xenoblade X?
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#17
(05-10-2016, 11:35 AM)Jinzo-Advance Wrote:
(05-08-2016, 04:00 AM)Knoskoloz Wrote:
(05-07-2016, 03:07 PM)Jinzo-Advance Wrote: I have to wonder about the UVmaps. Anyway, who or what are you trying to rip?
Edit: Never mind. I see you got what you were going for. Not bad.
Thanks Big Grin
Do you have an idea about the texture format and/or uvmapping? Retexturing the weapon with screenshots worked suprisingly well. Still getting the original textures would be kinda nice for future projects. So far I couldn't make sense of the mtx textures.

Off the bat, no. But I did noticed something about the UV maps in Wii game when I was ripping the Monados. If you haven't gotten them, I posted a collection of them at the bottom of the page in 3 sets.
http://www.vg-resource.com/thread-29107.html
Basically, the UV maps and textures didn't line up originally. I pretty much made the texture a bit more symmetrical to fix that. By the way, what other models do you plan from Xenoblade X?
Oh worked with the Xenoblade 1 stuff as well some models used some kind of uv map mirroring so the textures looked quite odd if exported. A bit annoying but doable.
It's possible to get xbx textures with cemus texture dump. Since that emulator is early beta you can't really get far but it's already quite usefull.
This gun is next
[Image: mfvfpqS.png]
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#18
(05-11-2016, 02:54 PM)Knoskoloz Wrote:
(05-10-2016, 11:35 AM)Jinzo-Advance Wrote:
(05-08-2016, 04:00 AM)Knoskoloz Wrote: Thanks Big Grin
Do you have an idea about the texture format and/or uvmapping? Retexturing the weapon with screenshots worked suprisingly well. Still getting the original textures would be kinda nice for future projects. So far I couldn't make sense of the mtx textures.

Off the bat, no. But I did noticed something about the UV maps in Wii game when I was ripping the Monados. If you haven't gotten them, I posted a collection of them at the bottom of the page in 3 sets.
http://www.vg-resource.com/thread-29107.html
Basically, the UV maps and textures didn't line up originally. I pretty much made the texture a bit more symmetrical to fix that. By the way, what other models do you plan from Xenoblade X?
Oh worked with the Xenoblade 1 stuff as well some models used some kind of uv map mirroring so the textures looked quite odd if exported. A bit annoying but doable.
It's possible to get xbx textures with cemus texture dump. Since that emulator is early beta you can't really get far but it's already quite usefull.

I mirrored the textures in Gimp. Assign hotkeys for pasting as a new layer, and flipping an image vertically and horizontally is a useful feature. Anyway, I'm guessing the parts that can be used to make a character that looks something like this Disney villian are out of the question because the Wrothian parts aren't available until later in the game:
http://disney.wikia.com/wiki/Mirage_(Aladdin)
It also requires the golden swim wear arm parts. Superior swim bands, I think they were called. One key difference between them and the other swim bands is that they have the parts up higher as well.
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#19
More weapons based on the 3D models
Also does somebody has an idea about this?
[Image: KBz6EvE.png]
Some 3D models are kinda distored I pretty much guess it's because of bones or chest value but I sadly have no idea how to fix the script.
Demo file
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#20
You might have to do it manually. Export it to a file format that blender can import and I'll see what I can do if you include a reference photo of what it is supposed to be.
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#21
Can someone help me to convert the world map files in map.cpk into something usable? I already extracted the files ma9990.canvda, ma9990.canvhe, ma9990.casmda and ma9990.casmhd, but the only thing I can tell about them is that they are made with Havok SDK 2013.1.0-r1, but trying to open them with the Havok 2013 Content Tools gives the following error:

C:\Temp\XenobladeX\content\map>"C:\Program Files\Havok\HavokContentTools\BatchProcess\AssetCc\AssetCc2.exe" ma9990.casmda ma9990.casmda.xml
Could not load the file 'ma9990.casmda'.
Wrong platform for packfile
The layout of the packfile being read in is different than the layout of AssetCc.
The asset being processed must have the same layout as the AssetCc being used to
process the asset.

After some digging it turned out that different platforms have different endianess in their Havok files, and one must use the appropriate platforms Havok SDK, the PC one is of no use... so I'm totally stuck here. I was so motivated after extracting the Xenoblade Chronicles maps workded perfectly in the end..
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#22
(06-20-2016, 06:44 PM)Jinzo-Advance Wrote: You might have to do it manually. Export it to a file format that blender can import and I'll see what I can do if you include a reference photo of what it is supposed to be.
I'm sorry haven't looked here in ages. I'll take a look if I can find something.

On a more happy note I got the texture for this gun:
The gun looks fine in Wings3d but every other program has problem with the texture/uv coordinates.
What bothers me that it looks completly fine in wings3ds UV editor.
For example in Pepakura it looks like this:
Attached the gun as .obj if somebody is intrested in it.

@NeosDE
I'm happy to see that more people are intrested in the xbx files and formats.
Sadly I have not the slightest idea about this kind of problem :\
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#23
(09-11-2016, 11:43 AM)Knoskoloz Wrote:
(06-20-2016, 06:44 PM)Jinzo-Advance Wrote: You might have to do it manually. Export it to a file format that blender can import and I'll see what I can do if you include a reference photo of what it is supposed to be.
I'm sorry haven't looked here in ages. I'll take a look if I can find something.

On a more happy note I got the texture for this gun:
The gun looks fine in Wings3d but every other program has problem with the texture/uv coordinates.
What bothers me that it looks completly fine in wings3ds UV editor.
For example in Pepakura it looks like this:
Attached the gun as .obj if somebody is intrested in it.

@NeosDE
I'm happy to see that more people are intrested in the xbx files and formats.
Sadly I have not the slightest idea about this kind of problem :\

Do you happen to have a 3D model of Elma? (Human form)
I so could you upload it?

I want to make a drawing of her but a profile one (you know with her face facing <- that way)

Thanks in advance
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#24
I wanted to add that Predator https://lukascone.wordpress.com/2018/05/...port-tool/
created a import plugin for xbx and xbc2. Works really well Big Grin
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#25
Can anyone help me? I need the model for the blade helmet to use as reference for a costume. How do I do that?


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