03-30-2016, 03:26 AM
I'd actually love to see some areas from Twilight Princess... Shame the models/textures for Twilight Princess HD are probably out of reach right now.
(Another) Zelda Ripping Project!
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03-30-2016, 03:26 AM
I'd actually love to see some areas from Twilight Princess... Shame the models/textures for Twilight Princess HD are probably out of reach right now.
04-01-2016, 10:41 AM
For now I believe so, but if they're only textures and not actual model updates (which seems to be the case) then it shouldn't be quite as big of a hassle.
04-16-2016, 03:39 PM
(This post was last modified: 04-16-2016, 03:40 PM by Ice God64.
Edit Reason: Clarifying
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I think all the models are the same, probably even still in the BMD format Gamecube/early Wii games used.
However, reading the Cutting Room Floor page about Twilight Princess HD suggests that the texture are actually in an entirely different format, since there's an unused object leftover from the GC/Wii version that's still intact, but the textures weren't updated so they fail to load. Knowing that, it's probably going to be a while. On a separate note, I'm trying to tweak some texture from the original game to be less washed out. Does anybody know a method that works well already, or do I just need to experiment in Photoshop?
04-20-2016, 01:21 PM
(This post was last modified: 04-20-2016, 01:21 PM by JerseyXS97.)
There are a few ways to kinda upscale & smooth/sharpen but nothing that could even come close to holding it's own to a remade texture.
04-20-2016, 07:54 PM
Actually, I'm not talking about the size/resolution of the textures, I'm talking about the colors being very dark and diluted.
Waifu2x is probably the best bet for texture upscaling.
04-22-2016, 09:50 AM
Oh. I would just toy with the brighness & saturation a bit.
06-07-2016, 01:56 PM
Well then, my job is finally clearing up so I'm going to be able to start this up again! What should I get out next?
06-10-2016, 06:09 AM
No one's linked to the OoT3D/MM3D model viewer and exporter yet, for whatever reason, so here's a link to its GitHub repository with pre-built binaries ("releases" tab) and the source code.
Thanked by: Guy
06-23-2016, 12:48 AM
(This post was last modified: 06-23-2016, 02:47 AM by TwiliChaos.)
Dunno if I should post here or in my own topic. Considering this is a thread based on ripping Zelda maps, I'll post here. Not sure if authors tend to get their own ripping thread or not. It's a rip thread, but it's someone's project... Grah, IDK.
I'm able to rip Zelda TP maps, and I'm having a bit of fun with it, though reapplying all the textures are a pain to have to do over and over... So far, I have all of Snowpeak (excluding dungeon) ripped and textured correctly, which I feel might just break again... I gave Arbiter Grounds a go, but GDI there's at least 200 textures I have to reassign, if I recall correctly. I plan to do a ton of map ripping for Twilight Princess, as much as I can make out of the game resources, but it'll be a while. I believe I have access to all of the maps, so this should keep me really busy. EDIT: Probably gonna export them all as .obj. Considering that they're maps/environments, I don't see much of a downside. Going to look into it tomorrow. EDIT2: Just to clarify, I'm doing Twilight Princess GCN Thanked by: JerseyXS97
06-23-2016, 05:35 AM
Glad to hear it! The weird thing about the TP textures is that some export properly and some just get butchered, like the Arbiter's Grounds. Forest Temple isn't too bad.
But yea, since it's all maps and stuff we can just keep it in the same thread. Just let me know when you rip something and I'll put your name next to it in the OP ^-^ Thanked by: Guy
07-19-2016, 07:01 PM
(This post was last modified: 07-19-2016, 08:56 PM by TwiliChaos.)
Apologies for not actually doing anything for this thread. I've been doing other things, mostly wasting my time. Finally going to get back to this. Going to make all the map files as .obj, since I find Maya to have too many problems with .dae files, and there aren't any moving parts in the maps.
It was probably pointless, but I decided to go through and name all of the Demo (aka Cutscene) files. Not really pertaining to the map files, but a label of where the animations for each cutscene is. Example, Demo20_02 is a cutscene of MDH, outside Hyrule Castle. As of posting this, I'm not done with it yet. Thanked by: JerseyXS97
07-20-2016, 06:11 AM
Gerudo Fortress, Zora's Fountain, and Desert Colossus have been submitted!
07-20-2016, 08:31 PM
Made a list for the map files for Twilight Princess, except for the Field area, which I (or someone else) can sort through. There's quite a bit there, and some I tested with bmdview2 have butchered textures. I'll continue ripping what I can.
Dungeons take soo much longer to rip than other maps. So many rooms that have to be individually ripped. Anyways, spent quite a bit of my day converting the Lakebed Temple dungeon and submitted it. Hope it's all correct, for my first upload. Thanked by: JerseyXS97
Glad to see this thread is still active, I've ripped the majority of Majora's Mask locations from the 3DS version, i'm just trying to figure out where the icon templates are so I can submit em?
(unfortunately the tool below doesn't export the bones from the models, so some maps with bones have things out of place, such as the Inside area of the Moon ) (06-10-2016, 06:09 AM)xdaniel Wrote: No one's linked to the OoT3D/MM3D model viewer and exporter yet, for whatever reason, so here's a link to its GitHub repository with pre-built binaries ("releases" tab) and the source code. This was extremely helpful, thank you xdaniel. Thanked by: JerseyXS97
07-21-2016, 05:35 AM
Wow, I'm glad to see this gaining a decent amount of support! Now one thing I would like to do is rip Wind Waker stage models eventually as well since, if I'm remembering properly, they are formatted the same as the Twilight Princess'. Skyward Sword would be nice as well but I don't know how that's organized.
----- Anyway, @TwiliChaos and @Guy, thanks for the help! |
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