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(Another) Zelda Ripping Project!
Does anyone have a 3d model of Link's awakening Octorok?
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So I've been trying and failing to rip Link's Awakening. Has anyone here had any luck on that front?
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Hey I hate to bother everyone but did we ever find out how to rip stage meshes from hyrule warriors I can get everything else no problem but stages and stage obj and terrain are all listed as dat files and I cant for the life of me figure out how to open them and if i look in the bin file in noesis it gives me a error I remember one person saying they ripped a stage but they never said how so I was wondering if anyone else knows thank you in advance
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I ripped Ganondorf from Hyrule Warriors and the various hair/cloth bones.
Does anyone know of the best way to rig the hair/clothes at this point? The hair isn't rigged but the textureless square here is, so I was thinking if there was a way to bind the hair to the square mesh rather than the armature, that might be the best way to do it.
[Image: 1Nb6Ny9.png]
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Ripped Ganon from Link's Awakening and painted on some textures.
[Image: TMw5Pf5.png]
I'm having issues properly exporting from Blender as either Colladas or fbx's, can anyone double-check to see if these models actually work on their computers?
This also originally came with a normal map, but it's too large to attach, so here's a separate link. https://i.imgur.com/9Xc86H0.png


Attached Files
.zip   ganon.zip (Size: 532.99 KB / Downloads: 170)
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(07-04-2020, 10:09 AM)Jack the giant Wrote: Hey I hate to bother everyone but did we ever find out how to rip stage meshes from hyrule warriors I can get everything else no problem but stages and stage obj and terrain are all listed as dat files and I cant for the life of me figure out how to open them and if i look in the bin file in noesis it gives me a error I remember one person saying they ripped a stage but they never said how so I was wondering if anyone else knows thank you in advance

I have been able to use Steven's Gas Machine (SGM) to extract stage .BIN.GZ files using [PS3] Dragon Quest Heroes from Hyrule Warriors Wii U.

To get stage and people files

1. Choose [PS3] Dragon Quest Heroes...
2. Select folder where the .BIN.GZ files are.
3. Say "Yes" to everything else

Textures output by SGM are broken with the Wii U files so you need to pull textures from .BIN.GZ using Switch ToolBox. Now you need a mass file renaming program. SGM output textures that are all numbers (Ex: ###.dds) while Switch ToolBox will save textures with the prefix of texture_ (Ex: texture_#.dds to texture_###.dds.)

With the mass renaming program you need to remove the texture_ from all of the Switch ToolBox textures AND make sure all of the textures are are 3 numbers long (or is it 2 numbers long?). After that you should have no problem loading the wavefront .obj output by Steven's Gas Machine with textures.
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Thank you I am extremely grateful
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(09-21-2020, 03:09 AM)AJD-262 Wrote:
(07-04-2020, 10:09 AM)Jack the giant Wrote: Hey I hate to bother everyone but did we ever find out how to rip stage meshes from hyrule warriors I can get everything else no problem but stages and stage obj and terrain are all listed as dat files and I cant for the life of me figure out how to open them and if i look in the bin file in noesis it gives me a error I remember one person saying they ripped a stage but they never said how so I was wondering if anyone else knows thank you in advance

I have been able to use Steven's Gas Machine (SGM) to extract stage .BIN.GZ files using [PS3] Dragon Quest Heroes from Hyrule Warriors Wii U.

To get stage and people files

1. Choose [PS3] Dragon Quest Heroes...
2. Select folder where the .BIN.GZ files are.
3. Say "Yes" to everything else

Textures output by SGM are broken with the Wii U files so you need to pull textures from .BIN.GZ using Switch ToolBox. Now you need a mass file renaming program. SGM output textures that are all numbers (Ex: ###.dds) while Switch ToolBox will save textures with the prefix of texture_ (Ex: texture_#.dds to texture_###.dds.)

With the mass renaming program you need to remove the texture_ from all of the Switch ToolBox textures AND make sure all of the textures are are 3 numbers long (or is it 2 numbers long?). After that you should have no problem loading the wavefront .obj output by Steven's Gas Machine with textures.
I just got home and tried it but I'm still having trouble i press yes to everything like I was told and it just gives me the idxzrc files I have no problem with the textures I know how to get them but when ever I put the bin files in the program and try to get the wavefront object I can't I tried with other files like characters same result I used Wii u and switch versions and still nothing I tried the method on xnalara forms also but it didnt work either. Do I have to remove the textures first or can it be the original file I'm sorry if I'm asking alot of questions
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What I do is copy the .bin.gz file I want to extract to its own folder. Than than Steven's Gas Machine extract all contents of that folder. It may not work with every .bin.gz. I only started messing with this a week ago. I do know SGM doesn't work right with S011-Model.bin.gz


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Still same result just a idxzrc file
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No but I'm not a fan of extracting everything in one big dump. No fun if you get an error that stops the program and you left with a half extracted mess to sort out or in you case no idea what went wrong.

I had no problem extracting all of the stages in one try but for characters I just looked at a few and they are all named so no need to dump them in a group to find out what files has what character.

Also SGM will DELETE .bin.gz files after extraction. So NOT a good idea to extract the only set of .bin.gz files you have.
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Did you say yes to everything before extracting or only some of the things
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Yes to everything or it didn't work.
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Maybe it's the version I'm using mines a year old maybe I need to get the latest version

Tried the newest version still the idxzrc output

Does it have to be the wii u version
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I know nothing about the Switch version. Everything I posted is for Wii U. All I know came from this old thread. It maybe worth a read for you. https://web.archive.org/web/201904070506...arriors/1/

EDIT:
Wondering if maybe if the files are compressed and need to be decompressed. I think I saw that Random Talking Bush has decompression script for QuickBMS.
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