01-30-2016, 10:20 PM
Hey, first time poster. So I been reading a tutorial on this site about how to extract PS2 models using Texmod, but it only talked about importing them into 3DS Max (I'm not a student and cannot get it for free and LMAO @ paying over $1400 for the full version). I did see some posts saying that they could import them into Blender though, but they didn't discuss how. After saving the .gs file in snaps of the PCX2 folder, I try to import it into Blender as a .obj, but it's not recognizing it. Can anyone help me out?