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Tales of the Abyss files
#16
So I was going through making notes on the different files, and I think I've found some more suspect files that might make it easier to get the rest of this game ripped, if we can figure them out.

The following are the files that I think might yield more stuff:

face00.slz
myu_icon.npc
skit001.dat

Thanks for the help so far guys.  This game is just... yeah.  It's amazing it even works (nevermind the bugs that are still in the game).
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#17
OK it seems like these .DAT files are pretty simple, I should have a script working soon!

EDIT:
Code:
idstring "FPS3"
get FCOUNT long
get TBLSTART long
get DATASTART long
get UNK0x10 short
get UNK0x12 short
goto TBLSTART

for i = 0 < FCOUNT
    get OFFSET long
    get SIZE long
    getdstring NAME 0x10
    log NAME OFFSET SIZE
next i

That wasn't too hard I guess. One thing I found was that the DAT file have PNG files that are just PNG files; no conversion required lol. I guess they got lazy Wink
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#18
...well, they're skit files... but...

[Image: JG78h3J.png]

Now I'm mad, Namco.
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#19
I was looking through the source of that SLZ decompressor, and I found this:
- 0003:1 - compression mode: 0/STORE, 1/LZSS, 2/LZSS+RLE, 3/LZSS16

The SLZ file have a compression mode of 3, so does anyone know what LZSS-16 is? Does that mean that the file is compressed with LZSS that has a block size of 16?
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#20
That seems to be the case, if I'm reading this right:

https://community.bistudio.com/wiki/Comp...ile_Format
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