02-29-2016, 09:21 PM
Just recently, I decided to make a 3D model of Ashley Winchester, the main protagonist of the PlayStation RPG, Wild Arms: 2nd Ignition. I wanted to make this project a piece-by-piece one, starting from the legs/pants, and I wanted to do it in a polygonal style similar to the Kingdom Hearts games.
Here's a pic of the back view.
I know it's not perfect, but I try.
My biggest worries are how the head and textures (if I get to them) will look. Can't decide if I want a low-poly head or a high-poly one. My goal was to make it useful for 3D animation programs like Source Filmmaker. I may do his bayonet ARM later on, but for now, I am focusing on the model parts.
What do you people think?
Here's a pic of the back view.
I know it's not perfect, but I try.
My biggest worries are how the head and textures (if I get to them) will look. Can't decide if I want a low-poly head or a high-poly one. My goal was to make it useful for 3D animation programs like Source Filmmaker. I may do his bayonet ARM later on, but for now, I am focusing on the model parts.
What do you people think?