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Mega Man Cleanup
#1
Ok, I sometimes casually browse the site and clean stuff up. I hit the NES Megaman games the other day and... they're a mess. As a reminder, sections should be categorized like this:

-Playable Character(s)
-Non-Playable Characters
-Robot Masters
-Enemies
-Bosses
-Backgrounds
-Miscellaneous

I could really use some help doing the following things, much like we did with the Sonic games:

1. Decide if we'd rather have one sheet with all the robot masters on it, or if we want to split that sheet into 8 different sheets. I generally think each RM should get their own sheet.

MM1-
-Split the Robot Masters into their own sheets?

MM2-
-Take possible missing frames from Ryan 914's Robot Masters sheet and put them in the singular RM sheets.
-Remove Enemies from singular RM sheets and create a new Enemies sheet.
-Compare that new Enemies sheet to the existing Enemies sheet by ?
-Add missing palettes to enemy sheet.

MM3-
-Take possible missing frames from Ryan 914's Robot Masters sheet and put them in the singular RM sheets.
-Remove Enemies from singular RM sheets and create a new Enemies sheet.
-Split Bosses from the "Enemies" sheet.

MM4-
-Take possible missing frames from Ryan 914's Robot Masters sheet and put them in the singular RM sheets.
-Rip remaining regular enemies and incorporate them into Freedom Fighter's Enemies sheet; Arrange that sheet better.

MM5-
-Take possible missing frames from Ryan 914's Robot Masters sheet and put them in the singular RM sheets.
-Remove Enemies from singular RM sheets and create a new Enemies sheet.
-Take possible missing frames from Ryan 914's Dark Man Robots sheet and put them into singular sheets.

MM6-
-Compare Jet/Power Suit sprites to RTB's sheet and see if they're necessary.
-Take possible missing frames from Ryan 914's Robot Masters sheet and put them in the singular RM sheets.
-Rip Blizzard Man and Plant Man, if necessary.
-Remove Enemies from singular RM sheets and create a new Enemies sheet.
-Rip the rest of the Bosses.

Anything else? Anything I should clarify? I already split the MM4 bosses from the enemies, but it's a long road ahead. Any help is very appreciated.
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#2
Ok, some MM2 enemies are missing palettes on the existing sheets.
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#3
I'll get started on MM5 robot masters and dark man robots.

EDIT: Quick question. Since technically both rippers worked on the robot masters sheets, should we credit both of them on the new sheet?
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#4
(03-30-2016, 11:51 AM)redblueyellow Wrote: EDIT: Quick question. Since technically both rippers worked on the robot masters sheets, should we credit both of them on the new sheet?

Yes. Always be sure to credit everyone involved unless there's an obvious reason not to (e.g. their involvement is clearly outlined and you're splitting the sheet in such a way that they're not both involved on the result).
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#5
Split the enemies from the boss sheets for MM3.
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#6
MM3 Robot Masters done. Also I ripped the Robot Museum from MM7 cause why not?
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#7
So I'm working on Napalm Man right now (and have saved all of the previous sheets to my computer in case I forget something). Anyways, the palettes for both sheets are fairly different. Do we know which one is correct?

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#8
I'd bet on FF's sheets being correct. They just look brighter and closer to what I think I've seen on NES. Can anyone confirm?
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#9
Finished up MM5 Robot Masters. I'll update this post when I get done with the enemies.

EDIT: Forgot that the Dark Man Robots also have enemies on their sheets, I'll update with those tomorrow (as well as the Dark Man Robot sheets).
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#10
The colours on the NES were based off your TV, there's no such thing as a general NES palette.

All it really matters is in taste. Most people just use the standard emulator palette.
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#11
https://en.wikipedia.org/wiki/List_of_vi...icom.2FNES

???

But of course, tile ripping is the only way to get the true palettes.
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#12
Dark Man Robots and Enemies complete (MM5). Enemies sheet notes are in the comments.
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#13
Thank you! I wasn't sure from Ryan's comments in Dark Man 4 if the walk cycle was an edit or not...
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#14
(04-01-2016, 10:59 PM)Ton Wrote: Thank you! I wasn't sure from Ryan's comments in Dark Man 4 if the walk cycle was an edit or not...

I think technically they are. I watched a video of the boss fight on YouTube and couldn't find any walking animations. I can make a note on the sheet to avoid any confusion.
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#15
Ok! With the exception of having to rip more stuff, I think I'm ready to call the cleanup done. Thanks for the help, everyone!
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