Users browsing this thread: 2 Guest(s)
Legend of Korra: The Game
#16
(02-12-2015, 05:42 PM)MisterCardholder Wrote: I keep thinking I'm done, but then I find a small thing I want to fix/change.  Here's one more small update to both plugins.

Changes to Both:
  • Name each texture based on its ID to make importing/exporting materials easier
Changes to MGR:R:
  • Some models have a second set of meshes, so the script's been updated to load those as well

Nice job on documenting the source files.
By the way, Legend of Korra stores the normals in the boneweight struct as half floats.
Reply
Thanked by:
#17
(02-20-2015, 11:38 AM)TGE Wrote: Nice job on documenting the source files.
By the way, Legend of Korra stores the normals in the boneweight struct as half floats.

That would explain why I couldn't get them to work!  Thanks to that hot tip, I've knocked out a quick update that can read/export vertex normals.


Attached Files
.zip   The Legend of Korra PC Noesis Plugin 20150220.zip (Size: 21.92 KB / Downloads: 478)
Reply
Thanked by: TGE
#18
(02-20-2015, 07:14 PM)MisterCardholder Wrote:
(02-20-2015, 11:38 AM)TGE Wrote: Nice job on documenting the source files.
By the way, Legend of Korra stores the normals in the boneweight struct as half floats.

That would explain why I couldn't get them to work!  Thanks to that hot tip, I've knocked out a quick update that can read/export vertex normals.

How do I add plugin to noesis?
can anybody help? I dragged the  ALOK pc noesis plugin ''src and thelegendofkorraPC.dll'' in the /noesis />plugin/ 
but still I can't open the WMB with Noesis
Reply
Thanked by:
#19
I get the model only no bones and animation I have the wmb file what I doing worng also korra exported with all her state
normal
death
angry
avatar state
all of them in one face
after i extract the model i opened it with 3ds max and as I write above this the result of the model

please help me
Reply
Thanked by:
#20
(02-20-2015, 07:14 PM)MisterCardholder Wrote:
(02-20-2015, 11:38 AM)TGE Wrote: Nice job on documenting the source files.
By the way, Legend of Korra stores the normals in the boneweight struct as half floats.

That would explain why I couldn't get them to work!  Thanks to that hot tip, I've knocked out a quick update that can read/export vertex normals.
can you make a plugin for Transformers Devastation ? it used the same format as legend of korra but it may has a little different from it.when I used your plugin to export the models from transformers devastation,they all have problems and some of them has even damaged.so.can you help with.the problem? thanks a lot
Reply
Thanked by:


Forum Jump: