I made a custom Mario and Luigi sprite sheet please review.
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Custom mario
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11-10-2008, 08:43 PM
woah
those aren't as bad as I thought but they're not that good, either.
11-10-2008, 08:49 PM
Luigi is changed too little from Mario. Mario should be shorter and fatter. The fire is outright bad, not even being shaded. His shades need much more contrast, the difference in the darkness or lightness of the shades. The arms are too long on Mario, too short on Luigi. You should make the head face the same direction as the body, or at the very least make the eyes not flips of each other.
Did you just leave?
Oh ok. Ill fix it.
11-10-2008, 08:51 PM
(This post was last modified: 11-10-2008, 08:52 PM by Stirred Drei Ling.)
This is a forum, not an instant messenger. Viper is still online, noticeable by the blue icon by his name, though he is viewing this sub section the last I checked.
I was lazy with the fire sorry.
Give me a few minutes
11-10-2008, 08:53 PM
Parts of Mario and Luigi are pillowshaded, the hands and the hat's outline to be specific. And Mario is short and fat (but not very fat), not tall and skinny.
Maybe it's just me but it looks like you used the MS default colors.
Pillowshaded?
What does pillow shaded mean?
11-10-2008, 09:05 PM
You don't have to add that line for each edit...
Pillow shading is where you have the lightsource facing the center of the object. It makes the sprite looks "pillowy," though pillow shading is bad for anything. To solve it, get a defined lightsource, the lightest colour being in that general area/the lightest colour where light hits the most.
Ok ill do that.
Heres it so far I just forgot how to attach Here it is
11-10-2008, 09:17 PM
You fixed size and eye position, but nothing else.
Bye bye
I'll do more tomorrow.
11-10-2008, 09:42 PM
...
This isn't an instant messenger. I won't instantly reply. but anyway, basically everything Drei said. |
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