06-20-2016, 03:18 AM
So, I'm currently going through models in Solatorobo: Red the Hunter and exporting them.
I can't do a lot, really, without blender, but I can get basic previews of the models after exporting them to .obj
However, the folder I've directed my attention to has a bunch of models whose shared textures are stored in a separate file, with a few exclusions.
I have the capabilities to export the textures, in fact I already have. However, I'm having to re-name some textures to get the model to load them. Like, say the model has a pet cat somewhere on it. My texture would be 'cat.png' , and the .mtl file is asking for 'fel.png' (not that I have any models there meeting that description, this is just an example)
I can re-name the cat.png to fel.png and then it will be loaded, but just wondering if I'm potentially doing something wrong?
Far as I can tell, the textures are correct.
Is it unheard of for the models to ask for a texture by a different name than it's actually saved under?
I don't mind manually re-naming files according to what the .mtl specifies, I'm just worried I might be doing this the wrong way. So far, I've re-named enough files to correctly display three models in this directory with their textures.
Do the exporters ever export texture references improperly?
Besides that, does anyone have the ability to convert maya models to .obj? (or anything that I can open , render, and edit for free, something blender supports is ideal)
Or the ability to make a model converter export to another format?
I was doing research about starfox assault ripping, and landed on a thing for extracting adventures models.
Good news is all the files still exist, and any post on the thread/forum I've found for this indicates it works, with maybe a slight hiccup or two. Bad news is the chosen export format would require me to:
A: Have a computer that can run Maya (i don't think i do)
B: Learn how to use Maya to some extent (rather not, i'll consider myself lucky if i ever learn something besides sketchup anytime soon)
C: Purchase or pirate Maya (again, would rather not...)
The person who made the ripping tool has provided the source code to it.
I would greatly prefer an option that avoids the use of Maya at all.
That's all for now, I'll maybe post some screenshots of that first issue tomorrow.
I'm up later than I should or want to be, again.
I can't do a lot, really, without blender, but I can get basic previews of the models after exporting them to .obj
However, the folder I've directed my attention to has a bunch of models whose shared textures are stored in a separate file, with a few exclusions.
I have the capabilities to export the textures, in fact I already have. However, I'm having to re-name some textures to get the model to load them. Like, say the model has a pet cat somewhere on it. My texture would be 'cat.png' , and the .mtl file is asking for 'fel.png' (not that I have any models there meeting that description, this is just an example)
I can re-name the cat.png to fel.png and then it will be loaded, but just wondering if I'm potentially doing something wrong?
Far as I can tell, the textures are correct.
Is it unheard of for the models to ask for a texture by a different name than it's actually saved under?
I don't mind manually re-naming files according to what the .mtl specifies, I'm just worried I might be doing this the wrong way. So far, I've re-named enough files to correctly display three models in this directory with their textures.
Do the exporters ever export texture references improperly?
Besides that, does anyone have the ability to convert maya models to .obj? (or anything that I can open , render, and edit for free, something blender supports is ideal)
Or the ability to make a model converter export to another format?
I was doing research about starfox assault ripping, and landed on a thing for extracting adventures models.
Good news is all the files still exist, and any post on the thread/forum I've found for this indicates it works, with maybe a slight hiccup or two. Bad news is the chosen export format would require me to:
A: Have a computer that can run Maya (i don't think i do)
B: Learn how to use Maya to some extent (rather not, i'll consider myself lucky if i ever learn something besides sketchup anytime soon)
C: Purchase or pirate Maya (again, would rather not...)
The person who made the ripping tool has provided the source code to it.
I would greatly prefer an option that avoids the use of Maya at all.
That's all for now, I'll maybe post some screenshots of that first issue tomorrow.
I'm up later than I should or want to be, again.