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Project - Illuminate (Alpha Demo) Still looking for feedback
#16
(09-13-2016, 06:26 PM)TabuuForteAkugun Wrote: Keeps getting better. Cute Sounds and graphic effects are quite nice. I also love the transition into the level.

I'm still getting over how fluent your jump / shoot controls are.

All movement and gravity is based on how movement was handled on many NES titles:
-ticks at either an increasing amount or set amount
-increase position +/- 1 if ticks are >= 60 fps/hz

I actually have an older engine using this same premise that has sold in spurts at Yoyogames.  That engine is much more in-depth as it was molded after Symphony of the Night.
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#17
Been a while but I have interesting update information:
I have solved a small memory that was at the core of my two shaders - pixelate and fade.

Using some problem solving skills and the Game Maker manual, I have changed the shaders from working with actual files as sprites to sprites pulled from the game drawing surface.

Boring story short, a 50 MB memory leak once you start the game and another 2MB each time the room resets is now gone! Game is now staying healthily under 20,000bytes of ram in its current state.
Always fun to solve a memory leak early in development before it grows into a huge problem later.
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#18
Update 9/27/17
-fixed two major memory leaks
-removed debug room
-3 rooms now accessible -Start, Save(just there for concept thus far), Side Area
-added lava pit
-improvements in code for how doors work
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#19
I'm assuming the lava pit is in its early stages? I take a few hits but fall through it and survive. I just go out of level bounds. It also flickers a lot.

I'm also not able to access a 3rd room. But I still enjoy the gameplay
I'm an opera-crossover singer undergoing classical voice training and I'm also making Super Smash Bros. Feud.

Discord: kold_virus
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#20
(09-27-2016, 03:40 PM)TabuuForteAkugun Wrote: I'm assuming the lava pit is in its early stages? I take a few hits but fall through it and survive. I just go out of level bounds. It also flickers a lot.

I'm also not able to access a 3rd room. But I still enjoy the gameplay

Fall through is intentional at this point, as is falling out of bounds.

The lava is supposed to flicker akin to water in Sonic the Hedgehog 1-3 on the SEGA Genesis. Just the way I felt like portraying it. "Acid" might be a better description instead of lava.

There is no third room.
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#21
I was referring to the save. Unless I missed something.
I'm an opera-crossover singer undergoing classical voice training and I'm also making Super Smash Bros. Feud.

Discord: kold_virus
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#22
Build 007

-more areas added
-double jump removed(collectable later in the game)
-three enemies added
-droppers/driplets
-homing fish? (terrible programmer art)
-blockers(more or less a progression based enemy)
-more QoL code changes


Still on the table:
-save room just there/doesn't actually save yet
-death , you dont die yet
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#23
Alpha Demo 1

HUGE UPDATE
http://gamejolt.com/games/project-illuminate/199535

-even more areas added
-added some new enemies
-added a boss!
-added saving!
-added music (credit to ozzed.net)
-forced exploration/progression for shield increases and modules(weapons, double jump)
-you can now die

I believe this project can now be deemed an alpha demo with some nice concepts. I do apologize about the art - I am not an artist.

Still looking for feedback.
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#24
Alpha Demo 2

Another huge update:
-added keys and key required doors
-added quite a few more areas
-added another original boss fight(required for a key)

This as well as a current map of the game is available at http://gamejolt.com/dashboard/games/199535

Looking forward to your feedback!
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#25
Zone 1 Complete Alpha

Another huge update(redundant?):
-Zone 1 finished in alpha state
-3 bosses total
-3 weapon collectables
-many missile and life upgrades
-teaser for Zone 2

I have no way to personally test for all bugs. Any help would be appreciated!

http://gamejolt.com/dashboard/games/199535
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