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Weird palette choices
#16
Here's an odd one that always perplexed me. When the Game Boy Color came out, some old monochrome GB games would appear to have specialized pallets when inserted into the new handheld. What was actually happening was that every game contains a header line that contains the game's title, and the GBC was programmed to default to specific color schemes based on the first so-many letters of the title. So for example, all monochrome games whose title line would begin with "Mario" would load the same default pallet; any games starting with "Metroid" would load another.

This would sometimes create some humorous results, because the default pallet would usually be set with one specific title in mind, meaning said pallet might look good for Mario Land 2, but awful for the original Mario Land (that is just an example I don't know if it actually holds true for those specific games).

Why do I bring this up? BECAUSE THE DEFAULT COLOR SCHEME FOR KIRBY GAMES IS UGLY AS HELL

[Image: maxresdefault.jpg][Image: 825390-kirby-s-pinball-land-game-boy-scr...e-game.jpg]

I could understand this weird palette choice if there was one Kirby game that it looked good for, implying that the people who chose these colors had a specific game in mind, but there isn't; every single Kirby game looks awful in this color scheme.

The only GB-classic Kirby game that is spared this fate is Kirby's Star Stacker, which due to the fact that it came out while the GBC was under development, has a unique palette stored on the cart itself.
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Thanked by: miyabi95_
#17
(08-30-2016, 10:40 PM)cherryberry Wrote: a lot of shiny pokemon go for a puke-lime green and blue-violet combo and its just. it looks like a mcdonalds toy

related but Krookodiles shiny color

[Image: 553.png]

why
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Thanked by: psychospacecow, Filler


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