09-11-2016, 02:30 PM
So I've been trying to rip the Hunters (and possibly animations if possible too) from Metroid Prime Hunters only I'm having some issues attempting to do so.
The model files for this game are .bin, however thanks to this nifty tool, we can actually view any .bin models (usually named *_Model.bin in the game) and export them as .dae files with their textures. However, the Hunter models don't seem to view (and as a result, export) properly so this tool won't work.
I've been looking into ripping via OpenGL but I've had little luck with that too, but I'm sure I'm doing something wrong. So that's why I'm here. I'm looking to rip some of the models via OpenGL from an emulator and I've having trouble getting it to work or finding a good GL ripper.
Has anyone ripped DS models through OpenGL? If so, please post how you did it!
The model files for this game are .bin, however thanks to this nifty tool, we can actually view any .bin models (usually named *_Model.bin in the game) and export them as .dae files with their textures. However, the Hunter models don't seem to view (and as a result, export) properly so this tool won't work.
I've been looking into ripping via OpenGL but I've had little luck with that too, but I'm sure I'm doing something wrong. So that's why I'm here. I'm looking to rip some of the models via OpenGL from an emulator and I've having trouble getting it to work or finding a good GL ripper.
Has anyone ripped DS models through OpenGL? If so, please post how you did it!