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Konami MSX ripping help.
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Question 
Hello (once again...), everyone. Thinking I'm trying to rip sprites from Konami games for the MSX. Unlike other games, (like Mappy from how long ago?) these games are compressed in a different format. The only reason why Mappy has a different pallete than other MSX games was because it was easy to rip from YY-CHR. These differently compresed sprites are using a format that YY-CHR gets corrupted. Any help on ripping these without doing certain tasks/frame perfect captures in Meisei?
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