01-04-2017, 11:44 PM
(This post was last modified: 01-05-2017, 03:41 PM by exodusmodules.)
Hi everyone. I'm new to the forums here, and also new to sprite ripping but I don't think you'll be able to tell by the sprite rips I'm working on right now.
Battle Garegga is my favorite shmup of all time, and the SNES is my favorite console of all time, so I'm learning how to program homebrew for the system in hopes of porting it to the SNES (using the SA-1 and DSP chips for the needed speed increases, but still probably won't be fast enough). I've started by ripping the sprites of the Silver-Sword. Of course I'm going to release the sprite rips on the webs so other people can use them if they want, for a project that is probably going to be less of a headache than this.
I used MAME and just turned on the Service Mode DIP Switch, set the window size to the native arcade resolution, and use ScreenGet to record the object sprite tests in test mode.
Thanks, and have fun with these!
EDIT: Turns out I had duplicate sprites in the sheet haha. I'll fix it and upload the result.
Battle Garegga is my favorite shmup of all time, and the SNES is my favorite console of all time, so I'm learning how to program homebrew for the system in hopes of porting it to the SNES (using the SA-1 and DSP chips for the needed speed increases, but still probably won't be fast enough). I've started by ripping the sprites of the Silver-Sword. Of course I'm going to release the sprite rips on the webs so other people can use them if they want, for a project that is probably going to be less of a headache than this.
I used MAME and just turned on the Service Mode DIP Switch, set the window size to the native arcade resolution, and use ScreenGet to record the object sprite tests in test mode.
Thanks, and have fun with these!
EDIT: Turns out I had duplicate sprites in the sheet haha. I'll fix it and upload the result.