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Ripping using ninjaripper for use in UE4
#1
For use in my first game project (which I take very seriously) I'm trying to create a placeholder model by ripping it from an illusion porn game called "Honey Select". I created a character which will be the base design for the main character.

What I want help with:
I downloaded a dalek and tardis model from the main site, and when I imported these into UE4 I noticed they had multiple parts, textures were asigned and everything. How can I rip models so they can be used like this immediately?


I've already spent a month trying to get it to work in UE4 and it's been giving me various problems:
- parts are imported into blender seperately instead of one complete model
- parts have like 5 clones
- there is no skeleton
- textures are not asigned or asigned to the wrong part, or 5 textures asigned to one part
- creating weight groups with automatic weights doesn't work because of a "heat weight" error, that is unsolvable with any and all solutions on google
- manually weight painting is giving me problems and I'm bad at it because I'm new
- importing a model into UE4 again results in not having textures asigned and if i turned the parts into one object for weight painting reasons they are one object in UE4 and I can only asign 1 texture
- re-asigning animations to a skeleton I made makes the model explode when the animation is played, making body parts fly all over the place into a katamari of body and clothing parts


Why not model a character yourself?
- Because I'm new to modelling and creating a nice player character is important to me mostly because it motivates me and makes me feel connected to the game dev process
- Because the initial plan was to start modelling various simple objects for the game and finish by re-doing the player character when I have much more experience with modelling.
- Because I want to start working on combat mechanics which is my passion but this requires animations, and animations require a skeleton, which I have to make according to a model. Changing these later will mess up animations and i'd have to re-do them all.


My current ripping workflow:
1) Use ninjaripper to rip model from the game
2) convert files with NOESIS to a format that I can open in blender
3) Go into blender and import each object manually (what a drag -Defeated
4) auto weight paint if possible and make some edits
5) asign textures 
6) export to .obj file
7) import into UE4



I'm a bit stubborn and I feel the motivation flow out of me as soon as I think about not using this model. I really want this model for various reasons.
Please help!
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#2
First off, thanks for bringing this game to my attention.


Too tired to answer most of your questions, but here's for ripping the models with rigging & textures.

It's Unity so you can use UnityStudio to decompress the unity3d files by going to File > Extract Bundle or Folder, find the file or folder to extract, once it's finished File > Open Load File or Folder and you can get the models with rigging and textures, you'll probably still need to piece some parts together depends if the parts are at a default origin or where they should be in-game. somewhat better explaination for another unity game

side note: I don't know if it's just because of the mirror I found for this game since the website's download didn't work, but exporting models isn't exporting the textures it uses.
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#3
(01-14-2017, 07:31 PM)Hallowpape Wrote: First off, thanks for bringing this game to my attention.


Too tired to answer most of your questions, but here's for ripping the models with rigging & textures.

It's Unity so you can use UnityStudio to decompress the unity3d files by going to File > Extract Bundle or Folder, find the file or folder to extract, once it's finished File > Open Load File or Folder and you can get the models with rigging and textures, you'll probably still need to piece some parts together depends if the parts are at a default origin or where they should be in-game. somewhat better explaination for another unity game

side note: I don't know if it's just because of the mirror I found for this game since the website's download didn't work, but exporting models isn't exporting the textures it uses.

Will I be able to rip the customized model like this including clothing, or just the base model files?
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#4
(01-15-2017, 04:25 AM)DarkWave0 Wrote:
(01-14-2017, 07:31 PM)Hallowpape Wrote: First off, thanks for bringing this game to my attention.


Too tired to answer most of your questions, but here's for ripping the models with rigging & textures.

It's Unity so you can use UnityStudio to decompress the unity3d files by going to File > Extract Bundle or Folder, find the file or folder to extract, once it's finished File > Open Load File or Folder and you can get the models with rigging and textures, you'll probably still need to piece some parts together depends if the parts are at a default origin or where they should be in-game. somewhat better explaination for another unity game

side note: I don't know if it's just because of the mirror I found for this game since the website's download didn't work, but exporting models isn't exporting the textures it uses.

Will I be able to rip the customized model like this including clothing, or just the base model files?

Yes, you'll just have to find each piece in the files, from the few models I exported to test this, only the head would require moving to the correct position.
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#5
(01-15-2017, 03:26 PM)Hallowpape Wrote:
(01-15-2017, 04:25 AM)DarkWave0 Wrote:
(01-14-2017, 07:31 PM)Hallowpape Wrote: First off, thanks for bringing this game to my attention.


Too tired to answer most of your questions, but here's for ripping the models with rigging & textures.

It's Unity so you can use UnityStudio to decompress the unity3d files by going to File > Extract Bundle or Folder, find the file or folder to extract, once it's finished File > Open Load File or Folder and you can get the models with rigging and textures, you'll probably still need to piece some parts together depends if the parts are at a default origin or where they should be in-game. somewhat better explaination for another unity game

side note: I don't know if it's just because of the mirror I found for this game since the website's download didn't work, but exporting models isn't exporting the textures it uses.

Will I be able to rip the customized model like this including clothing, or just the base model files?

Yes, you'll just have to find each piece in the files, from the few models I exported to test this, only the head would require moving to the correct position.

I've tried ripping the model but I can't find any using unity studio. The problem is that the game stores the custom character information in those weird .png screenshots, and it doesn't have a "rip while running the game" function. So I'm not sure where to go from there. I've manually looked through all the assets unity studio lists but there's nothing related to characters unless it's the assets that have code in them. 

Any advice?
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