01-21-2017, 08:44 PM
I want to create my own compressed / encrypted binary file formats for my commercial games. I'm ripping my hair out trying to find a good tutorial. I don't like using stuff like FBX, PNG or OGG. Idea came from Retro Studios, my game dev heroes, which use their own propietary formats.
I have basic design ideas but I need to know how to implement them and how to create, for example, an exporter for Max for .MLO (the format extension I chose for models). I realize I have to create scripts in Unity to interpret the files, but I still would like some teaching in this field.
Thanks!
I have basic design ideas but I need to know how to implement them and how to create, for example, an exporter for Max for .MLO (the format extension I chose for models). I realize I have to create scripts in Unity to interpret the files, but I still would like some teaching in this field.
Thanks!