02-08-2017, 08:17 AM
(This post was last modified: 08-30-2019, 08:50 AM by Xinus23.
Edit Reason: kerchoo
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02-08-2017, 08:17 AM
(This post was last modified: 08-30-2019, 08:50 AM by Xinus23.
Edit Reason: kerchoo
)
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Thanked by: frk_14
02-13-2017, 09:20 PM
I'd say PSX.
If there's any PC exclusive content, put that under there I assume.
05-08-2017, 08:03 PM
05-13-2017, 03:49 PM
(This post was last modified: 05-13-2017, 04:00 PM by Handlebar-Orion X.)
YES!! I've been looking everywhere for at least Mega Man Volnutt's model! Can you also supply any and all models and environment resources you have ripped please? This will help me out a lot.
You see, I've been trying to figure out Mega Man Volnutt's textures from Legends 2, so I can turn his individual body parts and texture tiles into 512 x 512 pngs I can use in the PS4 version of WWE 2K17 so I can create Mega Man Volnutt with his actual textures. Whether it looks weird or not.
05-14-2017, 04:47 PM
(05-14-2017, 03:07 PM)Xinus23 Wrote:(05-08-2017, 08:03 PM)Joten Wrote:The thing is that the models just haven't got approved. Idk why it takes so much time but i hope that they get approved someday.(02-14-2017, 04:49 AM)Xinus23 Wrote: Oh well. i have already put it under pc section. can i edit it somehow after i already pressed submit button? By that I mean any of the 3D rendered towns and dungeons etc. With the textures still on them. I could use the original Mega Man Legends 2 textures for arenas in WWE 2K17 even if those old PS1 textures may not translate well on a PS4 game. I want to study the models from Mega Man Legends 2 so I can figure out which texture tile goes where, turn each tile into a 512 x 512 png, upload that to WWE 2K17 an create the entire Mega Man legends cast in create a wrestler.
05-15-2017, 01:00 AM
(05-14-2017, 10:53 PM)Xinus23 Wrote: Unfortunately with the merhod i am using it's immpossible to rip something like dungeons because deformarions will be too critical. But i still can get the textures. But i'll need to figure out the palletes so everything will be in 1 texture for easy use. Really all I need is the models. Because I have the textures, it's just that I don't really know where each tile goes. It's just a mess of blue and grey to me. And that's why I need to download the models with the textures already mapped to them and analyze them in 3DS Max.
05-16-2017, 06:29 PM
(This post was last modified: 05-16-2017, 06:45 PM by Handlebar-Orion X.)
(05-15-2017, 04:19 AM)Xinus23 Wrote: Anyway here is the models i ripped. wish there would be more but ripping with that method is such a pain. feels like solving a puzzle. Just downloaded the models! So how to I drop them in 3DS Max or Blender? I don't have any 3D printing stuff. Scratch that! Figured it out. Thanked by: Xinus23
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