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I need help potentially cleaning up my player character's sprite.
#1
The biggest thing is...I want to get rid of the sel-out as much as I can while still having the sprite stand out on the following backdrops:
[Image: p6NFbww.png][Image: CA7A3EC.png]
The sprite looks particularly messy in this situation:
[Image: xcbQX2i.png]

And that's mainly what I have trouble with right now.

[Image: 2014-11-19_1823.png]
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#2
I'd say change up the object's or player's palettes or give the character a more darker outline. I tried darkening the blonde selout to the other colors used but it still looked bad.
[Image: BUOXmvH.png]
[Image: mugen.gif][Image: 41583772.gif]


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#3
[Image: 7Cef3K0.gif]

I added a more solid outline, thanks to you and Gorsal's feedback, and put him in the game. I think it worked out. Here's a progress .gif on the project in general.

[Image: 2014-11-19_1823.png]
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#4
I'd say the walk cycle on your character lacks a bit of bounce

apart from that, looks very solid
[Image: E3DU8rS.png]
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#5
yeah man i can't help you with the sprite issue but damn that looks insanely good
Once there was a way to get back homeward
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