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The Hobbit 2003
#1
Hello just wondering if it's possible to rip models from the Hobbit 2003 in T pose, with UV co-ordinates and perhaps with all the maps. It's one of my favourite games so it would be very interesting to see all the models properly.

Would be also interesting to hear the audio files.

The games folders files are: .000 and .DFS Using game extractor did not seam to help much but it did bring up some sub files when trying to open them.

Ninja Ripper brought up the meshes and textures but the UVs were missing.

3DRipper had the meshes all distorted from the angle they were ripped in but the UVS worked.

Screenshot of them here after installing the game from the CD :

[Image: t30ZH8f.png]
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#2
Here's the script written by Aluigi for these archives:

Code:
# The Hobbit
#   similar to Area51
# script for QuickBMS http://quickbms.aluigi.org

open FDDE "dfs"
open FDDE "000" 1
getdstring DUMMY 16
get FILES long
getdstring DUMMY 16
get BASE_OFF long
get DUMMY long
for i = 0 < FILES
    get PATH_OFF long
    math PATH_OFF + BASE_OFF
    get NAME_OFF long
    math NAME_OFF + BASE_OFF
    getdstring DUMMY 8
    get OFFSET long
    get SIZE long

    savepos TMP
    goto PATH_OFF
    get TMP1 string
    goto NAME_OFF
    get TMP2 string
    goto TMP
    string NAME p "%s/%s" TMP1 TMP2

    log NAME OFFSET SIZE 1
next i


Just download QuickBMS, and then run the script on each file-pair Smile. Such as the "audio-1.des" and "audio-1.000". That should do it.
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#3
(03-15-2017, 04:42 PM)Pingu! Wrote: Here's the script written by Aluigi for these archives:

Code:
# The Hobbit
#   similar to Area51
# script for QuickBMS http://quickbms.aluigi.org

open FDDE "dfs"
open FDDE "000" 1
getdstring DUMMY 16
get FILES long
getdstring DUMMY 16
get BASE_OFF long
get DUMMY long
for i = 0 < FILES
   get PATH_OFF long
   math PATH_OFF + BASE_OFF
   get NAME_OFF long
   math NAME_OFF + BASE_OFF
   getdstring DUMMY 8
   get OFFSET long
   get SIZE long

   savepos TMP
   goto PATH_OFF
   get TMP1 string
   goto NAME_OFF
   get TMP2 string
   goto TMP
   string NAME p "%s/%s" TMP1 TMP2

   log NAME OFFSET SIZE 1
next i


Just download QuickBMS, and then run the script on each file-pair Smile. Such as the "audio-1.des" and "audio-1.000". That should do it.


Thanks for the reply! I did manage to find that aswell but the converted .3ds file is not working in any program.
http://ps23dformat.wikispaces.com/The+Ho...ot+working

That one you linked opens the archives but the models seam to all be in their own files/sub archives.

Scripts I used: http://ps23dformat.wikispaces.com/The+Hobbit
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