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NieR: Automata
#1
Hello!

I'm trying to rip the NieR: Automata models but after unpacking the .cpk files in the game, I get .dat files, which when unpacked gives me .wmb files.

I've read around the internet that his is common in Platinum's games, and that people open .wmb files with Noesis 3D using specific plugins (at least in Legend of Korra and Metal Gear). People even managed to open Transformers: Devastation's wmb files in Noesis using the Korra plugin, but I can't manage to open them at all (when trying to export I get a "The file type could not be determined" message).

Here are some sample .wmb files I ripped from NieR: Automata if anyone wants to give it a try.

https://mega.nz/#!6hBUjA7B!VdMmUh8XP080v...8tTDGOt_eU

Any help is appreciated!
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#2
[Image: iCEOAGA.png]

Workin' on it.
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#3
if you're still interested in ripping the models, try this thing:

http://forum.xentax.com/viewtopic.php?p=...76#p129859

the current version can rip most of them just fine. only a few of them like pascal bug out and don't get properly converted.

[Image: e3uU7n7.png]
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#4
(04-23-2017, 10:36 PM)yarrmateys Wrote: if you're still interested in ripping the models, try this thing:

http://forum.xentax.com/viewtopic.php?p=...76#p129859

the current version can rip most of them just fine. only a few of them like pascal bug out and don't get properly converted.

hi~~would you mind telling me which ones are not working, I'll see if I can fix it.

EDIT:
figure it out now. a few of the models uses 2 bytes index.
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