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05-12-2017, 02:06 PM
Wow, it's been a while since I last posted something in this forum!
Well, yeah.. So I made this GIF animation on Wednesday. What do you think about it?
(11-01-2014, 05:38 PM)Phantom Killah Wrote: I was inspired
remember that people's necks are necks, not literal tree stumps
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(05-12-2017, 04:41 PM)Gors Wrote: (11-01-2014, 05:38 PM)Phantom Killah Wrote: I was inspired
remember that people's necks are necks, not literal tree stumps
Unmm... Huh?
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05-12-2017, 05:30 PM
(This post was last modified: 05-12-2017, 05:36 PM by MilesTheCreator.)
(05-12-2017, 05:14 PM)Gors Wrote: https://www.vg-resource.com/thread-25302...#pid571290
But I am not drawing the necks like that anymore!
This is a pic from 2014 and my artstyle is completely changed already, don't take me to the past please.
you still need improvement, as the neck is still too stout
I sketched a pose ref,
Some important things to note,
1- Neck should be proportional to the body. Usually, a neck will be 1/3 of the body width, not any more than that, save extreme stylization
2 - The head should connect to the back of the head, not the chin directly
3 - Forearm and arm both have the same length approximately, please give the joints more definition
4 - Breasts are sacks of fat, give it volume
5 - Learn shading. What you did is banding, it doesn't convey 3D well
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(05-12-2017, 06:38 PM)Gors Wrote: you still need improvement, as the neck is still too stout
I sketched a pose ref,
Some important things to note,
1- Neck should be proportional to the body. Usually, a neck will be 1/3 of the body width, not any more than that, save extreme stylization
2 - The head should connect to the back of the head, not the chin directly
3 - Forearm and arm both have the same length approximately, please give the joints more definition
4 - Breasts are sacks of fat, give it volume
5 - Learn shading. What you did is banding, it doesn't convey 3D well
Thanks for the suggestions though, I will try my best.
Just please don't mention a very old art of mine again!
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(05-13-2017, 03:29 AM)MilesTheCreator Wrote: Just please don't mention a very old art of mine again!
Stop with this mentality.
I get that no artist doesn't like having their old work be brought up. Especially if it's not good work. But you will not be able to improve on your skills or your work ethic thinking like this.
From what I can tell, you need to look at more anatomy from the surface level. I can see why Gors is saying that you still need to improve on that. It takes practice to really nail the anatomy down perfectly so with that in mind you can eventually learn to draw the anatomy by instinct after taking a few years of life drawing sessions (like, as in litterally looking at people from observation).
There are also some authors such as Andrew Loomis and Burnes Hogarth who both have some really great books that could give you some insight too, don't be afraid to do a little further research! These guys can go hand in hand with the Richard Williams book as well if you really want to get into animating.
I can tell you want to get into animating. I've been in the same spot as you, but first learn how to draw good and see yourself improve as others look at your work. It will benefit you in the long run.
additionally you can't skip steps, you have to walk every step you did until now, and ignoring your old art would be detrimental to your progress as an artist.
It's ok if you want to make cartoon figures as your main art style, but please consider studying or at least understanding real life anatomy AND basic shapes and solids. Those are the basis to everything you draw, and will help you stylize elements better and in a controlled manner.
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05-15-2017, 05:55 AM
(This post was last modified: 05-15-2017, 05:58 AM by MilesTheCreator.)
(05-14-2017, 02:34 PM)DioShiba Wrote: (05-13-2017, 03:29 AM)MilesTheCreator Wrote: Just please don't mention a very old art of mine again!
Stop with this mentality.
I get that no artist doesn't like having their old work be brought up. Especially if it's not good work. But you will not be able to improve on your skills or your work ethic thinking like this.
From what I can tell, you need to look at more anatomy from the surface level. I can see why Gors is saying that you still need to improve on that. It takes practice to really nail the anatomy down perfectly so with that in mind you can eventually learn to draw the anatomy by instinct after taking a few years of life drawing sessions (like, as in litterally looking at people from observation).
There are also some authors such as Andrew Loomis and Burnes Hogarth who both have some really great books that could give you some insight too, don't be afraid to do a little further research! These guys can go hand in hand with the Richard Williams book as well if you really want to get into animating.
I can tell you want to get into animating. I've been in the same spot as you, but first learn how to draw good and see yourself improve as others look at your work. It will benefit you in the long run.
Thanks for the reply, I was kinda upset at that time.. And then I realized how childish that reply was.
I will try my very best.
(05-14-2017, 04:07 PM)Gors Wrote: additionally you can't skip steps, you have to walk every step you did until now, and ignoring your old art would be detrimental to your progress as an artist.
It's ok if you want to make cartoon figures as your main art style, but please consider studying or at least understanding real life anatomy AND basic shapes and solids. Those are the basis to everything you draw, and will help you stylize elements better and in a controlled manner.
I will try my best.. Gotta find some good art tutorials now. But before that, I have a question..
You told me " Learn shading. What you did is banding, it doesn't convey 3D well"
I didn't get that part. :o
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