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Why do all model importers have to be for 3DS Max? You have to pay to get it, and there might seem to be only a few ways to illegally get it for free. Why not Blender? Like, it makes me want to rename the file extension and hurl.
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11-12-2018, 11:42 AM
(This post was last modified: 11-12-2018, 11:43 AM by TGE.)
Ideally the tools should be standalone and convert to portable model interchange formats, but most of the importers are for Max because it's more popular than Blender is, and more useful resources for making importers exist for MaxScript.
Max is also free to use if you opt for a student license.