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Pokémon Model Ripping Project
hello, dont know how active this thread is anymore but i really need an answer.
im no professional coder, but ive noticed an issue in the pokemon switch file (pokemonswitch.py)
i cannot add it into my blender as an add-on, and the error message says im missing the 'bl_info' in the file itself

like i said im not the greatest coder so i dont know how to fix it. 
(note: i am using an old version of blender, 3.3.2. its been downloaded as a .zip, unzipped and im using the application, i dont know if that changes how the .py files work or not, but something is going wrong and i dont know what)            
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(03-01-2025, 08:58 AM)kevin2747 Wrote: hello, dont know how active this thread is anymore but i really need an answer.
im no professional coder, but ive noticed an issue in the pokemon switch file (pokemonswitch.py)
i cannot add it into my blender as an add-on, and the error message says im missing the 'bl_info' in the file itself

like i said im not the greatest coder so i dont know how to fix it. 
(note: i am using an old version of blender, 3.3.2. its been downloaded as a .zip, unzipped and im using the application, i dont know if that changes how the .py files work or not, but something is going wrong and i dont know what)

use blender 4.2 and they have recently updated the git page for it which i believe all you need to do is install the zip on to it instead of the py file
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how do i get the shiny forms? am i missing something important lol
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Lurkin' here for a while now. Has anyone known how to get the eyes to appear properly on the ScVi models for (Unovan) Lilligant and Leavanny? When Lilligant is loaded into Blender the eyes seem to be missing their "shine" when the materials are previewed, and for Leavanny, its eye colors don't show up at all with the materials making me see through its eye sockets. I guess this may have to do with the _eye_lym files and I've seen the models used elsewhere where the eyes show correctly so there's probably some trick that I haven't known of yet.
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