10-03-2017, 02:24 PM
(This post was last modified: 10-24-2017, 02:39 AM by Kendotlibero.)
This game has beautiful artwork, but maybe too much beautiful artwork for one guy.
The game is made with unity, so getting the sprites isn't a problem:
1.Download UABE: https://7daystodie.com/forums/showthread...-Extractor
You need to download the 2.1 version and the 2.1d bugfix. Extract the 2.1 and then 2.1d in the same folder, make sure you overwrite the files
2.Once downloaded it open with UABE the "globalmanagers" file, the extensionless one.
3.Select the last option of the dunch, when you see the propmpt
At this point there will be a list of files with a "Type", like "Material" "Monospript" and others, we need to extract the "Texture2d" ones
4.Click on "type" doing it all the files will be ordered according to the type first, and then alphabetically
5.Search the "texture2d" ones and select all of them with a drag 'n drop
6.Click plugins->Export to .png->OK and select an empty folder
7.Wait (WARNING: the extraction will weight around 2GB if you selected all sprites, and will take some minutes)
The catch is that the sprites are stored into those .png you dumped like this:
Not really ordered well, huh?
After a few research i've found this https://www.vg-resource.com/thread-31728...#pid638811, that helps a lot but there's another problem. After resheeting them you should check for some leftovers of another sprite into the sheet, because it happens sometimes.
here's my corrent progress https://www.spriters-resource.com/pc_computer/cuphead/, not much as you can see.
Any kind of help will be appreciated.
EDIT: that shoebox is kind of a double edge sword, you need to be extra cautious because it could became a mess the sheet
The game is made with unity, so getting the sprites isn't a problem:
1.Download UABE: https://7daystodie.com/forums/showthread...-Extractor
You need to download the 2.1 version and the 2.1d bugfix. Extract the 2.1 and then 2.1d in the same folder, make sure you overwrite the files
2.Once downloaded it open with UABE the "globalmanagers" file, the extensionless one.
3.Select the last option of the dunch, when you see the propmpt
At this point there will be a list of files with a "Type", like "Material" "Monospript" and others, we need to extract the "Texture2d" ones
4.Click on "type" doing it all the files will be ordered according to the type first, and then alphabetically
5.Search the "texture2d" ones and select all of them with a drag 'n drop
6.Click plugins->Export to .png->OK and select an empty folder
7.Wait (WARNING: the extraction will weight around 2GB if you selected all sprites, and will take some minutes)
The catch is that the sprites are stored into those .png you dumped like this:
Not really ordered well, huh?
After a few research i've found this https://www.vg-resource.com/thread-31728...#pid638811, that helps a lot but there's another problem. After resheeting them you should check for some leftovers of another sprite into the sheet, because it happens sometimes.
here's my corrent progress https://www.spriters-resource.com/pc_computer/cuphead/, not much as you can see.
Any kind of help will be appreciated.
EDIT: that shoebox is kind of a double edge sword, you need to be extra cautious because it could became a mess the sheet