03-09-2018, 06:21 PM
I have a .dae file (not from this site) that won't open in Blender, the errors given in the system console indicate this is due to the paths for the texture files not existing. But is there any way I can get it to just ignore that and load the model without textures? I usually apply that stuff afterward anyway. This file opened fine in 3DS Max btw, but my license on that is expired so I can't use it.