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Sonic Fangame experiment
#1
The original text of this post was removed when I considered leaving this forum. To make a long story short, this was a (futile) attempt by myself to make a Sonic fangame in Construct 2. Most of the posts below this are the same as they were before, and some include download links to the prototypes.
I'm emotionally feeling a bit better now. I'm sorry to everyone I hurt and/or annoyed by my actions and reactions when I first joined this site.

"If somebody says "This sucks", dont say "Fuck you", say "I'll show you, this isn't even anywhere near as perfect as i can be" and show them you breaking your limits." ~JewyB

Rest in peace, Daniel Desmond Amofah. You shall be missed.
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#2
Oh, I worked also on a Sonic fan game with Construct 2, using a pre-made engine and Sonic 4 sprites. I wish you good luck.
How the cutscene will be ?
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#3
(09-25-2017, 05:09 AM)iyenal Wrote: Oh, I worked also on a Sonic fan game with Construct 2, using a pre-made engine and Sonic 4 sprites. I wish you good luck.
How the cutscene will be ?

--SPOILER! SPOILER!--
It starts with Tails in the Tornado, apparently on a joyride...Then he looks right at you, Breaks the Fourth Wall by introducing himself, and decides to cut things short and flies offscreen.
Then he lands, only to discover Sonic is Missing. We cut to the latter, elsewhere, who is immediately set upon by badniks, and the gameplay starts.
There's a glitch here, though, as sometimes the Zone 1 Music won't load. Sometimes it loads the first time, sometimes it doesn't load until you die and it reloads the zone, and sometimes it doesn't load at all, seemingly by random. I'm trying to get either a video of it up, or a Demo, but both are too large even when compressed, and the video is in an .mp4 format.
Also, The Tails Doll might be a recurring boss; not quite sure on that one yet. The game's playable up to the first sub-boss, and cuts to a white screen (the layout Act 2 will go on later) when you hit the goalpost, due to the fact that I decided to extend Act 1 a bit. Also, I'm trying to do this from scratch...but I just cannot figure out the shuttle loop. Oh, and before I forget, I will take some screenshots to at least give an idea of how done it is/isn't.

EDIT: Video: https://youtu.be/zYG1sIkaGhQ
I'm emotionally feeling a bit better now. I'm sorry to everyone I hurt and/or annoyed by my actions and reactions when I first joined this site.

"If somebody says "This sucks", dont say "Fuck you", say "I'll show you, this isn't even anywhere near as perfect as i can be" and show them you breaking your limits." ~JewyB

Rest in peace, Daniel Desmond Amofah. You shall be missed.
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#4
Unfortunately, This is on hiatus. However, this is about how far I got: https://youtu.be/zYG1sIkaGhQ
Let's get things straight and note that I REALLY didn't do a good job on this version, which is why I restarted the project again later. I'll have footage of the latest development version of THAT later.
I'm emotionally feeling a bit better now. I'm sorry to everyone I hurt and/or annoyed by my actions and reactions when I first joined this site.

"If somebody says "This sucks", dont say "Fuck you", say "I'll show you, this isn't even anywhere near as perfect as i can be" and show them you breaking your limits." ~JewyB

Rest in peace, Daniel Desmond Amofah. You shall be missed.
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#5
I mean how the cutscene will be in the design term, rendered 3D, 2D, ingame discussion... ?
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#6
(11-05-2017, 03:52 AM)iyenal Wrote: I mean how the cutscene will be in the design term, rendered 3D, 2D, ingame discussion... ?

IMPORTANT NEWS: I just restarted it again, but as of the cutscene, it's in Sonic Advance style. It'll also probably be moved to the new build as well. I'm currently working on a new version that tweaks the physics to more closely resemble those of the Classic games.

ALPHA VERSION DOWNLOAVery Sad 
.zip   SFGTest 3.zip (Size: 582.19 KB / Downloads: 166)

Note: this is just a gameplay version, and is really just a was to test the momentum mechanic (Lacking in the past versions) and stage design.
I'm emotionally feeling a bit better now. I'm sorry to everyone I hurt and/or annoyed by my actions and reactions when I first joined this site.

"If somebody says "This sucks", dont say "Fuck you", say "I'll show you, this isn't even anywhere near as perfect as i can be" and show them you breaking your limits." ~JewyB

Rest in peace, Daniel Desmond Amofah. You shall be missed.
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#7
(11-22-2017, 11:19 PM)IsaacRB Wrote:
(11-05-2017, 03:52 AM)iyenal Wrote: I mean how the cutscene will be in the design term, rendered 3D, 2D, ingame discussion... ?

IMPORTANT NEWS: I just restarted it again, but as of the cutscene, it's in Sonic Advance style. It'll also probably be moved to the new build as well. I'm currently working on a new version that tweaks the physics to more closely resemble those of the Classic games.

ALPHA VERSION DOWNLOAVery Sad 

Note: this is just a gameplay version, and is really just a was to test the momentum mechanic (Lacking in the past versions) and stage design.

UPDATE AGAIN!: I've implemented spinning on the ground (Pressing down while moving to start spinning without jumping), 'test graphics' better that before, Checkpoints, and, while they are not used anywhere, full animations of TAILS! Switch the "Player2" animation to "Tails01" and the "PlayerSprite1" animation to "Tails1" to use Tails' WIP sprites.
However, trying to fit all of the test level in, it does NOT want to go down to 1,024 kilobites, meaning I'm having to strip away everything not needed for the main test level. Despite this, there is no download yet because I'm getting down to the bare essentials and thus removing anything more could be effectively reverting the version.

Another update: Here's gameplay footage of a newer version: https://youtu.be/qbDvtn7PGQ0
I'm emotionally feeling a bit better now. I'm sorry to everyone I hurt and/or annoyed by my actions and reactions when I first joined this site.

"If somebody says "This sucks", dont say "Fuck you", say "I'll show you, this isn't even anywhere near as perfect as i can be" and show them you breaking your limits." ~JewyB

Rest in peace, Daniel Desmond Amofah. You shall be missed.
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#8
Well well well, looks like I actually started working on this again. Doubtlessly, I can't really improve the physics, so I chose to try the most unusual level design possible. And, wouldn't you know it, I actually found a better way to put up a download. I might as well put up what I have so far, but it's not a stable release of any kind.

Download prototype of SFGTEST III:
https://drive.google.com/open?id=1epUHBb...OiPLNXbM3a
I'm emotionally feeling a bit better now. I'm sorry to everyone I hurt and/or annoyed by my actions and reactions when I first joined this site.

"If somebody says "This sucks", dont say "Fuck you", say "I'll show you, this isn't even anywhere near as perfect as i can be" and show them you breaking your limits." ~JewyB

Rest in peace, Daniel Desmond Amofah. You shall be missed.
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Thanked by: iyenal
#9
Well well well...I'm actually going to try to improve the physics. I'm temporarily splitting this into three projects; one will improve the physics, one will add Tails' controls, and the original, which will focus on level design.
I'm emotionally feeling a bit better now. I'm sorry to everyone I hurt and/or annoyed by my actions and reactions when I first joined this site.

"If somebody says "This sucks", dont say "Fuck you", say "I'll show you, this isn't even anywhere near as perfect as i can be" and show them you breaking your limits." ~JewyB

Rest in peace, Daniel Desmond Amofah. You shall be missed.
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Thanked by: iyenal
#10
I mostly stopped the others...but have started work on the physics one again, and have started to mostly make it a separate game; Metal Sonic is the character you control, and slopes are still not fix yet, so they're sadly not implemented commonly...

..Basically, I'm experimenting now, with something using the same engine, but Metal Sonic is the playable character. I decided to make something oddly weird too, having the enemies be fairly random. However, the basic 'plot' if there is any is pretty much what you expect: Metal Sonic is out causing trouble, and you play as him doing so. It's very unfinished, but Metal Sonic already has the V. Maximum Overdrive attack, which pretty much controls like an overpowered version of the boost. I haven't finished up the animations for it, but it's functional. I'll put up a file of the new prototype as soon as I make a few additional changes.
I'm emotionally feeling a bit better now. I'm sorry to everyone I hurt and/or annoyed by my actions and reactions when I first joined this site.

"If somebody says "This sucks", dont say "Fuck you", say "I'll show you, this isn't even anywhere near as perfect as i can be" and show them you breaking your limits." ~JewyB

Rest in peace, Daniel Desmond Amofah. You shall be missed.
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Thanked by: iyenal
#11
(06-22-2018, 08:20 PM)IsaacRB Wrote: I decided to make something oddly weird too, having the enemies be fairly random.
Hmmm, that's an original idea, but I don't think that it's the best for Sonic games.
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#12
(06-23-2018, 08:34 AM)iyenal Wrote:
(06-22-2018, 08:20 PM)IsaacRB Wrote: I decided to make something oddly weird too, having the enemies be fairly random.
Hmmm, that's an original idea, but I don't think that it's the best for Sonic games.

More just messing around at this point. Although I actually managed to make the V. Maximum Overdrive Attack work, and will probably put up a demo when I add in the Ring Spark Field.
I'm emotionally feeling a bit better now. I'm sorry to everyone I hurt and/or annoyed by my actions and reactions when I first joined this site.

"If somebody says "This sucks", dont say "Fuck you", say "I'll show you, this isn't even anywhere near as perfect as i can be" and show them you breaking your limits." ~JewyB

Rest in peace, Daniel Desmond Amofah. You shall be missed.
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