Hey, I'm currently working on uploading FEZ sprites and have just finished making induvidual spritesheets for all the characters, allowing me to move on to the tiles and... well... I've run into a bit of a problem. The tile spritesheets look something like this (see attached file below) and the tiles are sometimes used in several areas throughout the game, making me wonder how I want to sort them.
The best idea I have is to sort them into types, but it's hard to do consistently, as there are several pallette switches, minor differences and slight type changes throughout. Another thought is to do the tiles in colour codes AND types (e.x. a bunch of pipes sorted into how they fit with one another).
Honestly, this probably isn't a very good explanation of what I mean, but I'm unsure of what to do in terms of sorting and completely open to ideas so feel free to weigh in.
- MadCreativity
I'm just now realizing that I should have probably posted this in Ripping Help.
The best idea I have is to sort them into types, but it's hard to do consistently, as there are several pallette switches, minor differences and slight type changes throughout. Another thought is to do the tiles in colour codes AND types (e.x. a bunch of pipes sorted into how they fit with one another).
Honestly, this probably isn't a very good explanation of what I mean, but I'm unsure of what to do in terms of sorting and completely open to ideas so feel free to weigh in.
- MadCreativity
I'm just now realizing that I should have probably posted this in Ripping Help.