12-28-2008, 07:54 AM
I'm a novice in this. [attachment=1686] Megaman isn't mine. Mettool - 60% complete.
Svyat's edits
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12-28-2008, 07:54 AM
I'm a novice in this. [attachment=1686] Megaman isn't mine. Mettool - 60% complete.
12-28-2008, 09:53 AM
I like what you're doing there
![]() Also, the highlights on its right foot contradicts with the helmet. Fix that.
[attachment=1687] Like that? And I start to make enemy from MM1. Sorry for, maybe, incorrect writing, I'm from Russia.
UP ![]()
12-28-2008, 03:23 PM
Hmm, the way you've shaded the helmets doesn't give that metal look. Make the shine white, like the original sprite. Same with the red guy.
Okay, I will try, but on original sprites non-perfect white color.
[attachment=1693] Here. UP ![]() [attachment=1698] And Sonic Rush RIP w/o any ripper.
12-29-2008, 08:11 AM
Okay. Metool looks cool now
![]() That Wario Ware rip is useful but it's poorly organized. Blank space is okay if it's for organization. The Sonic rips look resized. You'll have to rerip them correctly. Also, the stuff you got isn't very useful. You need to get each letter/number for every font to make it acceptable.
12-29-2008, 12:19 PM
What's your technique for upscaling the sprites? I'd like to try but my attempts are terrible.
12-29-2008, 12:48 PM
So you're using ahuron's megaman as a base for you palette?
Ahuron? Who is this guy? I just take Megaman from one member's avatar on DeviantArt.
Vipershark, I always have a official art.
12-29-2008, 01:10 PM
So your Mega man sprite isn't yours, then?
Please, read my first post. MEGAMAN. ISN'T. MINE.
UP ![]() UPD2: [attachment=1707] Pixelart.
01-25-2009, 06:39 AM
OMGNOVIRUSHAZEATMYACKOUNT!
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