07-13-2018, 11:04 AM
So, I've been driving myself insane trying to rip these sprites I've read the tutorials for SNES ripping, but only method 2 can yield a whole sprite, because method 1 is impossible with most enemies in the game especially the Raptors, and T-Rex. They move so fast you can never catch all of their animation I've even used codes to make Grant invisible and invincible at this rate I may have to use cheat engine to freeze the Raptor's x coordinate.
Before I attempt that though I was wondering if anyone here has had success in ripping enemy or player sprites from this game, I can view them in VSNES but viewing them in memory hasn't been easy it tends to yield a garbled mess, no matter what palette/bit I use. Maybe I'm just doing something wrong I have no idea, but they can also be viewed in the scene viewer however that still doesn't help with their animations as I don't think you can cycle through them in that program and in game they get interrupted by the raptor going into the attack state because they move so fast their running animation rarely does a full cycle before hitting the player.
Before I attempt that though I was wondering if anyone here has had success in ripping enemy or player sprites from this game, I can view them in VSNES but viewing them in memory hasn't been easy it tends to yield a garbled mess, no matter what palette/bit I use. Maybe I'm just doing something wrong I have no idea, but they can also be viewed in the scene viewer however that still doesn't help with their animations as I don't think you can cycle through them in that program and in game they get interrupted by the raptor going into the attack state because they move so fast their running animation rarely does a full cycle before hitting the player.