07-22-2018, 11:47 PM
I've ripped some of the character models with ninjaripper via the PC version of Barnyard, however the textures are pretty much screwed up in some form as seen in this image.
Barnyard Movie Game Models. (WIP)
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07-22-2018, 11:47 PM
I've ripped some of the character models with ninjaripper via the PC version of Barnyard, however the textures are pretty much screwed up in some form as seen in this image.
07-23-2018, 01:27 AM
Well, at least they're in their T-pose.
How are the UV maps? Did you get any texture image extraction?
07-23-2018, 03:25 AM
07-23-2018, 02:45 PM
(07-23-2018, 03:25 AM)Shadowluigi Wrote:(07-23-2018, 01:27 AM)Raccoon Sam Wrote: Well, at least they're in their T-pose. Just bare in mind that I'm pretty much new to this model ripping scene as much as the next guy when it comes to ninjaripper as a model ripping program
07-24-2018, 01:07 AM
Check if they are the right textures. If yes, please use this max script:
https://p3dm.ru/soft/3ds-max-plugins/923...epair.html This can repair the brocken UV.
07-24-2018, 04:29 AM
(This post was last modified: 07-24-2018, 05:06 AM by Shadowluigi.)
(07-24-2018, 01:07 AM)sutinoer Wrote: Check if they are the right textures. If yes, please use this max script: Thanks for the link. I'll try this (07-24-2018, 04:29 AM)Shadowluigi Wrote:(07-24-2018, 01:07 AM)sutinoer Wrote: Check if they are the right textures. If yes, please use this max script: I think that's actually for something else instead of ninjaripper in 3ds max. I'm pretty sure it's for those who use 3d ripper DX from what I've seen.
07-24-2018, 08:25 AM
(This post was last modified: 07-24-2018, 08:25 AM by lemurboy12.)
Play around with UV Coord in the importer. Increase or decrease them both by 1, so it's like U = 6 V = 7, U=7 V=8, U=9, V=10, U=1 V =2, etc
07-24-2018, 02:04 PM
(This post was last modified: 07-24-2018, 05:50 PM by Shadowluigi.
Edit Reason: forgot to type a word or two and changed stuff
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(07-24-2018, 08:25 AM)lemurboy12 Wrote: tried that method just then but to no Avail. I tried each value from forward to backward and it didn't do much. here are the files so that you could try it for yourself. http://www.mediafire.com/file/kgo7qygzrz...e_1496.rar
08-04-2018, 10:00 AM
(This post was last modified: 08-04-2018, 10:16 AM by Shadowluigi.)
decided to try the unwrap uvw modifier on 3ds max.
It's gonna be hard considering that the uvs are fucked. |
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