03-11-2023, 01:33 AM
I successfully ripped the BBCF .pat files with the help of related tools.
In the stage and 3Deffect folders, I successfully unpacked the *. MUA model and *. DDS textures also have a *.evb file.
I'd like to know if there's any info on the format or tools I can use, or if I'm going to have to somehow reverse engineer this. I personally have no experience with hex editing or reverse engineering, so some help with that would be appreciated if a tool doesn't exist.
I'll attach the .mua and .dds、.evb 3Deffect file here if anyone wants to tinker around with it.
The only thing of note I can decipher from the raw data is that the bone names and the texture(s) seem to be listed at the end? Other than that, I'm pretty much clueless.
This is the only clue I found in the thread:https://www.vg-resource.com/thread-36627.html
bg_stage Linkhttps://drive.google.com/file/d/1dPp4DxayeLXIY5lYuAZG5yzsEQX0vUbR/view?usp=share_link
3d effect Link:https://drive.google.com/file/d/1BYKLUzz95He-e-Mt9nVk2i9zhyhFNk9s/view?usp=share_link
In the stage and 3Deffect folders, I successfully unpacked the *. MUA model and *. DDS textures also have a *.evb file.
I'd like to know if there's any info on the format or tools I can use, or if I'm going to have to somehow reverse engineer this. I personally have no experience with hex editing or reverse engineering, so some help with that would be appreciated if a tool doesn't exist.
I'll attach the .mua and .dds、.evb 3Deffect file here if anyone wants to tinker around with it.
The only thing of note I can decipher from the raw data is that the bone names and the texture(s) seem to be listed at the end? Other than that, I'm pretty much clueless.
This is the only clue I found in the thread:https://www.vg-resource.com/thread-36627.html
bg_stage Linkhttps://drive.google.com/file/d/1dPp4DxayeLXIY5lYuAZG5yzsEQX0vUbR/view?usp=share_link
3d effect Link:https://drive.google.com/file/d/1BYKLUzz95He-e-Mt9nVk2i9zhyhFNk9s/view?usp=share_link