08-25-2018, 06:51 PM
(This post was last modified: 08-26-2018, 01:39 AM by blind3dbylight.
Edit Reason: Adding a little more to start this off with.
)
I hope this first one is ok to post, as I'm aware it is by and large mostly a recolor...
I recently finished a large-scale color, edit, and cleanup of the Kanto overworld, specifically that of Pokémon Red/Blue/Green. I wasn't a big fan of the tileset used for Yellow/Gen II, so I did this using that of RGB.
At first I adhered to the 8-bit rule, but ended up ditching it as I went on just to see what I could do. This is really the first large-scale project I've done.
Here's a link to it, as the image is quite large.
The second thing I've done to start this thread off is a sprite of my OC, Sophie. The one on the left I'd done ages ago, and the one on the right is an edit of that, trying my hand at sticking to the 15+transparency rule as well as trying out selout.
I recently finished a large-scale color, edit, and cleanup of the Kanto overworld, specifically that of Pokémon Red/Blue/Green. I wasn't a big fan of the tileset used for Yellow/Gen II, so I did this using that of RGB.
At first I adhered to the 8-bit rule, but ended up ditching it as I went on just to see what I could do. This is really the first large-scale project I've done.
Here's a link to it, as the image is quite large.
The second thing I've done to start this thread off is a sprite of my OC, Sophie. The one on the left I'd done ages ago, and the one on the right is an edit of that, trying my hand at sticking to the 15+transparency rule as well as trying out selout.