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Help me ripping the battle sprites from UNDER NIGHT IN-BIRTH Exe:Late[st]
#1
I extract the .pac files using quickbms, but I'm stuck with the .cg files.
Any tools how to extract them?
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#2
i don't think this particular file contains anything interesting
scoured through it quickly with a hex editor and there are several strings like Lin000_00.dds, Lin000_01.dds but the other data in the file doesn't look like image data at all.
Are there any other files besides .cg?
Once there was a way to get back homeward
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#3
.pal is a set of palettes, 32bpp pRGB (8888)
.cg and .LST probably file indexes (not graphics)
.HA6 is .... something? The header is "Hantei6DataFile" and googling that yields one result - this page: https://github.com/LegendaryBlueShirt/Un...indow.java

So, using LegendaryBlueShirt's tools you might get somewhere. I can't run them so sorry.
Once there was a way to get back homeward
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#4
I dunno. There's a binary release here: https://github.com/LegendaryBlueShirt/Un...r/releases
Click on the UniViewer.jar link, then try running it on your computer. It didn't work for me, but it might work for you.
If that doesn't work, try googling for answers on how to run JAR files.
Once there was a way to get back homeward
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#5
(09-13-2018, 05:57 AM)Raccoon Sam Wrote: .pal is a set of palettes, 32bpp pRGB (8888)
.cg and .LST probably file indexes (not graphics)
.HA6 is .... something? The header is "Hantei6DataFile" and googling that yields one result - this page: https://github.com/LegendaryBlueShirt/Un...indow.java

So, using LegendaryBlueShirt's tools you might get somewhere. I can't run them so sorry.

incredibly late reply, just telling info

.pal has characters palettes in RGBA8888
.cg contains sprite data
.lst has index data for sprites
.ha6 has character scripts, frame data and hitbox data
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