10-10-2018, 01:34 AM
(10-05-2018, 08:20 PM)DioShiba Wrote: It's good for a start. But it feels flat.
I wonder what would happen in the case that you tried utilizing the colors being used as a light source and add a color that would help give it some ambience. Since you're not going by any sort of palette restrictions you might be able to get away with that little extra detail.
I would also be curious to see what might change if you put anti aliasing in some spots of the door itself. Consider experimenting with this a bit further.
Yeah, it's a bit flat-looking...I mostly ignored palette restrictions in the colors themselves, and was still trying to keep the color count to about 3, a standard count per sprite in NES sprites. But you're right, it could use some room for improvement.