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So let's say there's an enemy type which has multiple versions of itself that uses the same sprite but different colour schemes. Is there a way to just inject the colour palette into the frames of one so i don't have to rip the exact same sprites with a slight variation in colour.
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You definitely don't need to get every sprite with every palette individually, you can just get a full sheet of one palette and then one frame from each of the other palettes (ideally the same frame, so part of an idle or walk animation or something) and use a color replace feature to switch between which palettes you want the whole sheet to be.
If you're asking if there's a way to just extract palettes themselves without getting frames to pull them from, then I'm not really sure. That would probably depend on what system you're capturing from and how.
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Ok. Uhm, what is the best programme for doing that. rn i use paint.net to clean stuff up and sprite sheeter to order them.
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I've been using Aseprite which I got through Steam. It has a specific tool for swapping one color out for another that's super easy to use. I could have sworn it was free but it looks like it's going for about ten US dollars now. I think Photoshop has a function that does that as well but I assume that would be much more expensive. I think Irfanview is free and technically able to do color replacements, but I haven't ever tried to use it myself for that.
It looks like you can kind of sort of do a color replace in good old Paint, but it's a little more cumbersome. If you select the old color as color 1 and the new color as color 2, you can use the eraser tool to turn color 1 into color 2. But that obviously requires you to drag the eraser all over the sprites, which I guess isn't that bad if you make the cursor super huge. Also I'm not sure I just explained that right but there's YouTube videos and stuff that can explain it.
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Thanks for your help anyway.