04-17-2019, 08:19 AM
Just gotta sit tight and wait for Joker now.
Super Smash Bros. Ultimate Ripping Project
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04-17-2019, 08:19 AM
Just gotta sit tight and wait for Joker now.
Thanked by: Kold-Virus
04-17-2019, 10:52 PM
Thank you. And how much can I "modifie" the model? For example: removing unnecessairy double vertex (or vertecies...); duplicating some objets like the eyes (for one with the white and the other with the pupil and iris); is there some other works like smoothing, adding edges, or anything else I don't know.
Because I saw on some model on the model-ressources site that they are like freshly exported, that's all, which means that I have to work on it (reppair some textures for example). And ninetalescommander, did you get the update? Because each time when I try to download the content it says that servers are in maintenance.
04-17-2019, 11:24 PM
(This post was last modified: 04-17-2019, 11:27 PM by Worldblender.)
(04-17-2019, 10:52 PM)Dragon2H Wrote: Thank you. And how much can I "modifie" the model? For example: removing unnecessairy double vertex (or vertecies...); duplicating some objets like the eyes (for one with the white and the other with the pupil and iris); is there some other works like smoothing, adding edges, or anything else I don't know. In order of the things you said:
04-18-2019, 09:51 PM
So in general, I just have to import these models, re-assign textures, removing doubles if I wan't (I saw the option in the importer option but I don't touch anything, I remove double in the action to see if there no mystake in sight), export them to .dae collada and that's all?
But when I think about it, I saw you've already convert all of them, so you can post them on model ressource, no? And despite your detailed message, thank you to you, I still have the question about the eyes. There is two UVMap on the eye objet, one have the "white" texture one and the other have the pupil and iris. And for me I have to option: combine the two texture in one with GIMP; or duplicate the eye object and each one have their own texture (one the iris, and the other one the white). (This last solution is the best I think, because we can control the location of the iris without the white texture one) And big note, I'm using Blender 2.79 in Internal Render, which means that I don't have the node editor as efficient as the Cycle Render one. I don't use nodes (that is why I don't know many things about nodes except they are very usefull and cool, but I can't due to the computer except if I force it).
04-19-2019, 07:17 AM
(This post was last modified: 04-19-2019, 07:17 AM by ninetalescommander.)
(04-17-2019, 10:52 PM)Dragon2H Wrote: Thank you. And how much can I "modifie" the model? For example: removing unnecessairy double vertex (or vertecies...); duplicating some objets like the eyes (for one with the white and the other with the pupil and iris); is there some other works like smoothing, adding edges, or anything else I don't know. (04-18-2019, 09:51 PM)Dragon2H Wrote: So in general, I just have to import these models, re-assign textures, removing doubles if I wan't (I saw the option in the importer option but I don't touch anything, I remove double in the action to see if there no mystake in sight), export them to .dae collada and that's all? 3 things to say 1. I do not recommend merging the pupils and the white background into 1 mesh. The reason is then you will have trouble animating the pupils as the white will be moving with it. 2. The problem with Crossmod is when it exports the models, it deletes any 2nd UV Maps so the best way to work around it is to use the Mapping Node to re-position the pupil. 3. Do not remove doubles, I did this and as a result a lot of the model textures produces all these "triangle" shapes which you obviously don't want. Only remove doubles if you really have to, otherwise leave it be.
04-19-2019, 06:32 PM
Oh yeah, Joker's been in the folder with the rest since yesterday (along with the new Mii stuff), surprised nobody noticed him. I'll update it again later when I figure out the last Stage Builder folder name.
Thanked by: Worldblender, LukeWarnut, Dedeil
04-19-2019, 07:09 PM
(04-19-2019, 06:32 PM)Random Talking Bush Wrote: Oh yeah, Joker's been in the folder with the rest since yesterday (along with the new Mii stuff), surprised nobody noticed him. I'll update it again later when I figure out the last Stage Builder folder name. I just looked at the newly uploaded files. All is good, but the following items:
04-19-2019, 07:25 PM
(04-19-2019, 07:09 PM)Worldblender Wrote:D'oh, I knew I was forgetting something! I've added Kirby's hat now. But yeah, hopefully I can get the latter done in the next 12 hours.(04-19-2019, 06:32 PM)Random Talking Bush Wrote: Oh yeah, Joker's been in the folder with the rest since yesterday (along with the new Mii stuff), surprised nobody noticed him. I'll update it again later when I figure out the last Stage Builder folder name. Thanked by: LukeWarnut
04-19-2019, 08:18 PM
(04-19-2019, 07:25 PM)Random Talking Bush Wrote:(04-19-2019, 07:09 PM)Worldblender Wrote:D'oh, I knew I was forgetting something! I've added Kirby's hat now. But yeah, hopefully I can get the latter done in the next 12 hours.(04-19-2019, 06:32 PM)Random Talking Bush Wrote: Oh yeah, Joker's been in the folder with the rest since yesterday (along with the new Mii stuff), surprised nobody noticed him. I'll update it again later when I figure out the last Stage Builder folder name. Ah, thanks. I was looking for Mementos. I only noticed that you added Joker.
04-20-2019, 05:00 AM
Gah, I'm having no luck trying to figure out that one folder name, so I just went ahead and uploaded the new stage files anyway.
04-20-2019, 02:45 PM
Stupid Question.
I've been playing with the Joker files all day and using the SmashSB program for ripping. Used Smash-Forge a lot back when smash 4 was a thing. When importing anim files into Maya, specifically Joker's win animation, I am greeted with this. Any ideas what might be the cause? Is there a slightly easier way to tackle this then Maya? Any help would be very appreciated. https://imgur.com/a/ArtYDwq
04-20-2019, 04:14 PM
What did you use to convert them, StudioSB?
Yeah, don't. The exporter still breaks.
04-20-2019, 05:26 PM
(04-20-2019, 04:14 PM)Tabuu Forte Akugun Wrote: What did you use to convert them, StudioSB? I see. I used StudioSB to rip the .anim files and the ANCIENT version of crossmod/noesis to export to DAE. Should I do it through the newer version of Crossmod instead? If so, could someone possibly provide a link for it? Preciate the help very much.
04-20-2019, 05:27 PM
Nah, I'll PM you with what I use and teach you how to use it.
04-20-2019, 05:29 PM
(This post was last modified: 04-20-2019, 05:43 PM by Worldblender.)
I just made a new release of my scripts, at https://gitlab.com/Worldblender/io_scene_numdlb. Version 1.3.1 release only deals with the NUANMB importer to fix importing visibility tracks. Upgrade if you import visibility tracks; everything else remains unchanged since the last release.
Thanked by: Dedeil
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