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fastest way to make a game for console or pc out of bunch of images or 3d files?
#1
what's the fastest way to make a game such as walking simulator of a character
made out of images or a single 3d files?

Something right from jpg right on to exe?
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#2
I wouldn't name a game an animated jpg...
But there's a lot of visual programming solutions. For example Construct 3, or some people like Gamemaker. You can do a game in 5 mintes with these tools, ideal for prototyping. As for 3D, Unity does the job by its polyvalence.
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#3
(03-07-2019, 03:49 AM)iyenal Wrote: I wouldn't name a game an animated jpg...
But there's a lot of visual programming solutions. For example Construct 3, or some people like Gamemaker. You can do a game in 5 mintes with these tools, ideal for prototyping. As for 3D, Unity does the job by its polyvalence.

those are great popular names but they are still too complex, and their physics have glitches that are very hard to solve and may take ages...

Need something that let me write my own physics and shading, and jump into database then, gameplay. 
Like, simply using a small icon as a placeholder and move on to an entire map by replicating that icon and its variance...

Cross platform is best but priority is pc exes.

Unity seems great but too many plugins for me.
Would be nice for something like flash, actionscript, or ppt in exes, apks...

I have all the names in my head but picking the right engine physics and stuff seems the hardest...

I also know jumpcraft engine and smartapp creator but they still got too mmany names and layers...

examples

https://librelancer.net/

http://1amstudios.com/projects/openc1/

some level of idea i look forward to

https://en.wikipedia.org/wiki/Freescape

https://www.youtube.com/watch?v=9BA167Scd4E

https://www.youtube.com/watch?v=3ztD2ax0t0U
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#4
(03-07-2019, 09:38 AM)teeobi Wrote:
(03-07-2019, 03:49 AM)iyenal Wrote: I wouldn't name a game an animated jpg...
But there's a lot of visual programming solutions. For example Construct 3, or some people like Gamemaker. You can do a game in 5 mintes with these tools, ideal for prototyping. As for 3D, Unity does the job by its polyvalence.

those are great popular names but they are still too complex, and their physics have glitches that are very hard to solve and may take ages...

Need something that let me write my own physics and shading, and jump into database then, gameplay. 
Like, simply using a small icon as a placeholder and move on to an entire map by replicating that icon and its variance...
Thats not how game development works though, you're simplifying it way too much.

Everything has various caveats that'll need fixing, if everything was plug and play then making games wouldn't require any skill at all.
a bunch of images or 3D files is also super vague, Rayman is a bunch of images, and Mario Odyssey is a bunch of 3dfiles, those aren't the things that make the game work, those are just what you see, they play no part in the games actual design, they're just visuals.

It sounds like you don't have much experience, so everything is open to you, but unfortunately you won't find a 1 stop solution to everything.

All of the previous posters suggestions are good starters, as is unreal, unity, even thigns like RPGMAKER, it just depends what you want at the end of it.
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#5
(03-08-2019, 12:05 AM)squall789 Wrote:
(03-07-2019, 09:38 AM)teeobi Wrote:
(03-07-2019, 03:49 AM)iyenal Wrote: I wouldn't name a game an animated jpg...
But there's a lot of visual programming solutions. For example Construct 3, or some people like Gamemaker. You can do a game in 5 mintes with these tools, ideal for prototyping. As for 3D, Unity does the job by its polyvalence.

those are great popular names but they are still too complex, and their physics have glitches that are very hard to solve and may take ages...

Need something that let me write my own physics and shading, and jump into database then, gameplay. 
Like, simply using a small icon as a placeholder and move on to an entire map by replicating that icon and its variance...
Thats not how game development works though, you're simplifying it way too much.

Everything has various caveats that'll need fixing, if everything was plug and play then making games wouldn't require any skill at all.
a bunch of images or 3D files is also super vague, Rayman is a bunch of images, and Mario Odyssey is a bunch of 3dfiles, those aren't the things that make the game work, those are just what you see, they play no part in the games actual design, they're just visuals.

It sounds like you don't have much experience, so everything is open to you, but unfortunately you won't find a 1 stop solution to everything.

All of the previous posters suggestions are good starters, as is unreal, unity, even thigns like RPGMAKER, it just depends what you want at the end of it.
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#6
Some stuff that i feel very close to what i need.

http://www.openspace3d.com/lang/en/support/

http://advsys.net/ken/download.htm

http://tesseract.gg/

https://www.raylib.com/index.html

https://sourceforge.net/projects/franken...rce=navbar

http://giderosmobile.com/

http://www.garagegames.com/products/torq...creenshots

http://www.flat2d.com/rgm.html

http://www.flat2d.com/deeppaint.html

http://www.flat2d.com/dpixed.html

http://www.flat2d.com/pc98.html

http://www.flat2d.com/Carrara.html

http://www.flat2d.com/CharacterFX.html

http://www.flat2d.com/Cartography.html

http://www.flat2d.com/Creatoon.html

http://www.flat2d.com/idraw.html

http://www.flat2d.com/tikuwa.html


they are all tools that are mostly low on code but still abit of a UI nightmare..
So far i have only found these to be very helpful but lots of time is wasted on learning UI jargons
than actually building the games... Abit too techy...very suitable for abit of any stuff except for game design.
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