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jTEX Headerless Compression Issue - Tales of the World 3DS
#1
I found most if not all of the UI files, there were more jtex files hiding in the folder. 
Now the issue is that a bunch of them are all cut up in to slices, now some of them have parts of them cut and portioned around the tile because of spacing, but im talking full on blocks slid over making the images nearly impossible to translate. Is it because of the JTEX.jar converter? or is it because it's a different compression in the files? 

I have tried to use Kuriimu to edit the .jTEX files but it unfortunately gives me an error about the "Headerless jTEX file is compressed" along with using the JTEXTOOL/JTEX.jar that was made for this game by a user but it just exports the files and i would liek to get them back into jTEX format. 

I would like to be able to find the UI files and edit those then import them back into the game even some light UI text translations like the menu's/arte names/item names/etc..

:Issue #2:
--------------------
My second issue is that the Banner doesn't display correctly, i have searched and been told that it's an issue with the region of the 3DS the game was installed onto. Since I have a US region 3DS the logo on the banner won't show up correctly.
The 3D mesh is in the banner.cgfx file that resides in the decrypted banner folder.
The logo however is located in the banner9.bcmdl, which i have replaced with the English version of the logo I made.
I haven't the foggiest clue how to fix/edit the banner files to make it appear in the region my 3DS is in, if anyone can help me out with that i would appreciate it.

I tried to follow some steps I found on here and also on reddit but once i had the files out there was nothing i could do with the files i had since the game hasn't been released outside of Japan so there's no reference for how it should work.


Now some of these i have figured out through the use of Ohana3DS but the rest are a mystery to me.
If anyone can give me information on how to edit/view these files so i can get to where the text is.

ExtractedRomFS----
----.bccam --> Mystic Arte's (The filenames match up with the Mystic Artes so I feel like they house the animation or something?)
----.bcmata
----.bcmdl --> Model file (Opens with Ohana3DS)
----.bcptl --> Has a GCFX header, but Ohana crashes when trying to import.
----.bcskla --> Animation file (Opens in Ohana3DS > Skeletal Animation)
----.bctex --> Model Texture file (Opens in Ohana3DS > Texture import)
----TalesSLG_Font/FontS/FontSP.bin --> Font files, need to figure out how to view.
----.bjae
----.DAT
----.jtex --> Character Sprites/UI/CG 

https://www.dropbox.com/sh/0sjdjeoxp7m4u...qtEVa?dl=0
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