06-02-2019, 02:50 PM
Hi, I was able to extract the game data. And I found that the assets to build the game arts use files handled by the Spine 2D program.
But the program is too expensive and I can not buy it, try to do it in DragonBones Pro and do not open the files ".skel.bytes" I found that I could arm in Unity with the runtime, but when I open the files along with the runtime the file ". skel "is not valid.
I wanted to know how I can open them.
I attach examples!
Orochi Saysiu.zip (Size: 868.72 KB / Downloads: 260)
But the program is too expensive and I can not buy it, try to do it in DragonBones Pro and do not open the files ".skel.bytes" I found that I could arm in Unity with the runtime, but when I open the files along with the runtime the file ". skel "is not valid.
I wanted to know how I can open them.
I attach examples!
Orochi Saysiu.zip (Size: 868.72 KB / Downloads: 260)