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(02-16-2018, 10:56 AM)Gamerz31w Wrote: What applications I need if I want make my own ripped model of princess elise from sonic '06 if i have jailbreak on ps3 or on xbox 360? Is it more simple on xbox 360 or ps3 emulator? Can you tell me how can I do it myself? Btw how can I extract models from Sonic Runners? Do I have to just open sonic runners.apk with unity?
No emulator needed for Sonic 06, just the ISO, 3ds Max, and arctool. You'll need Random Talking Bush/ItsEasyActually's *NO importer for 3DS Max. The models are in .XNO, pretty sure the textures are in .DDS.
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I can also download 3d model of princess elise the third of soleanna outside models-resource.com I should check then if 3d model files aren't broken first then models and texture conversion even considering user's permission before uploading model.
(02-19-2018, 06:02 PM)Gamerz31w Wrote: I can also download 3d model of princess elise the third of soleanna outside models-resource.com I should check then if 3d model files aren't broken first then models and texture conversion even considering user's permission before uploading model. Trust me, I'll know if you're trying to upload someone else's rip...
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can anyone rip Movie Eggman's Eggmobile from the Sonic Dash Sonic movie event? I saw it and it looks awesome. https://www.youtube.com/watch?v=FtrRdeeeOVU
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Has there been any progress on how to rip from Sonic & All-Stars Racing Transformed? I have the game dumped but no idea where to go from there.
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is there a less destructive way to rip generations and unleashed models?
libgens modelfbx.exe programs dont work entirely* for unleashed and leaves out extra uv maps
and sonic glvl dae converter only seems to work for unleashed and messes up normals AND leaves out vertex colors
(* it works for unleashed models but not with rigging)
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04-26-2021, 08:39 AM
(This post was last modified: 04-26-2021, 08:43 AM by JetTheFox96.)
Heres stuff I have been ripping
Quote:Mario and Sonic at the Rio 2016 Olympic Games
Quote:Mario and Sonic at the London 2012 Olympic Games
Quote:Sonic Generations
Quote:Sonic Adventure
Quote:Sonic Adventure DX: Directors Cut
Quote:Sonic Adventure 2: Battle
Quote:Sonic Heroes
Quote:Shadow the Hedgehog
Quote:Sonic Rush
Quote:Sonic Rush Adventure
Quote:Sonic Riders
Quote:Sonic Riders: Zero Gravity
Quote:Mario and Sonic at the Winter Olympic Games
Quote:Mario and Sonic at the Olympic Games
Quote:Sonic the Hedgehog (2006)
Im still in work ripping the content so Ill update you when im done.
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I've been ripping the save icons from Sonic-related PS2 games lately, and I've hit a brick wall with Sonic Riders. I'm using the PS2 icon plugin for MilkShape 3D, but while it's worked for every other game I've tried so far, importing either the save or ghost data icons for Sonic Riders causes MS3D to crash, no matter whether I generate the save and ghost data files myself, or I extract the icons from save files that have been shared online. They're apparently stored in the file SLUS_213.31 and I have no idea how to extract them directly, which would probably be the cleanest way possible. I also tried a tool called ps2iconsys, which works on other icons, but if I try these, the command prompt simply ignores me and starts over. What in God's name is this game's problem?!
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09-13-2023, 01:19 PM
(This post was last modified: 09-19-2023, 01:34 PM by rveyrand.
Edit Reason: providing unpacked data of SaSRT to help
)
For Sonic All Star Racing Transformed (PC), there is the BMS script ( http://aluigi.altervista.org/bms/sonic_s...lstars.bms) [use it on the game's toc files]
once unpacked, we end up with a good amount of archives in "name".gpu.spc and "name".cpu.spc
(here's an example with eggman: https://mega.nz/file/FkBS0bhL#HcamzO6xDG...6zSuxlCvY8)
pretty much all of the content can be extracted through the uses of Switch Toolbox.
For the textures themselves, just extract and rename the extension .texture to .dds and the job's done.
Now, all we need is finding how to use the other file formats (.model, .skeleton, .anim and .materials) that are packed in the .spc files
and here's what's packed within the eggman spc files if you wonder (I may have skipped one or 2 animations for I had to manually extract each files):
https://mega.nz/file/N5YQUJCS#9MtVSL7gPj...6ZfH1Pz440
PS: the game uses an engine called "Starlight"
PS2: the same may be applied to Team Sonic Racing for the file format are similar
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03-30-2024, 11:47 PM
(This post was last modified: 03-30-2024, 11:47 PM by TeridaxXD001.)
I figured out how to screencap models, textures and sprites from Sonic Speed Simulator, including the only available official model of Neo Metal Sonic:
This doesn't include bones, though, and the textures don't apply correctly:
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What program/s are used to rip models from Sonic Heroes? I would like to learn how to do that and get the boss models but with all the ai slop in every search engine now I've not been able to find anything helpful.
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05-11-2024, 10:48 PM
(This post was last modified: 05-11-2024, 11:17 PM by TeridaxXD001.)
I've been able to accurately rip Sonic Speed Simulator using Ninja Ripper 1.7.1 (I was using 2 before), converting in Noesis, then checking in Blender. However, it appears when ripping most characters, I run into an issue with eyes and mouths. The game just introduced what I believe are the first ever official 3D models of Vanilla the Rabbit and Gemerl.The models come in parts, unually with heads and torsos and legs together, then hands and feet together, then sclera, then irises, then mouths. When exporting irises and mouths the normal way in Noesis, I get another random model instead. When exporting from the preview, I get the correct model, but the geometry is off to the side, the origin is in the center of the field, and it's slightly tilted the wrong way. I have to manually send the geometry to the object origin, and it's very annoying to try and get them correctly lined up to the face.
It's probably safe to say that this is only somewhat accurate:
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(03-30-2024, 11:47 PM)TeridaxXD001 Wrote: I figured out how to screencap models, textures and sprites from Sonic Speed Simulator, including the only available official model of Neo Metal Sonic:
This doesn't include bones, though, and the textures don't apply correctly:
you need to switch the uv maps if you want to fix them, and he's missing his legs
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(05-09-2024, 05:52 PM)CharlesChamp Wrote: What program/s are used to rip models from Sonic Heroes? I would like to learn how to do that and get the boss models but with all the ai slop in every search engine now I've not been able to find anything helpful.
Sonic Heroes uses the RenderWare engine (same goes for Shadow the Hedgehog).
for stage models, you will need HeroesPowerPlant to export the stage models to collada and MagicTXD to extract all textures.
for character models, you will need HeroesONE to unpack the character's file, MagicTXD to extract the textures, Blender with DragonFF import/export script to import the newly unpacked .dff files
Don't you ever dare do any harms toward Marisa, or else this is how it'll goes, god or not!
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